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--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
--~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
--~ Debug.ShowHint("终末不能被战破,双穹不能被效破")
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