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<script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
<![endif]-->
</head>
<body>
<header id="title-block-header">
<h1 class="title">场景</h1>
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-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="4.2.3" id="section-82"><span class="header-section-number">4.2.3</span> </h3>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
-----------------
-----------------
-----------------
Debug.AddCard(45815891,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-----------------
-----------------
Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-----------------
Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="4.2.4" id="section-83"><span class="header-section-number">4.2.4</span> </h3>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
-----------------
-----------------
-----------------
Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-----------------
-----------------
Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-----------------
Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="4.2.5" id="section-84"><span class="header-section-number">4.2.5</span> </h3>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
-----------------
-----------------
-----------------
Debug.AddCard(45815891,0,0,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
-----------------
-----------------
Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-----------------
Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="4.3" id="残局模式的-act.png-问题"><span class="header-section-number">4.3</span> 残局模式的 act.png 问题</h2>
<h3 data-number="4.3.1" id="分析-1"><span class="header-section-number">4.3.1</span> 分析</h3>
<p>当我方在残局模式控制对方并且到了对方回合时, act.png
并没有显示到对方区域,而是显示到了我方区域。</p>
<p>这是由于 drawing.cpp 在绘制 act.png
时并<b>没有考虑到</b>残局模式的这一情况。</p>
<p>也就是说,一般情况下是遇不到这个失误的。</p>
<h3 data-number="4.3.2" id="section-85"><span class="header-section-number">4.3.2</span> </h3>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
-----------------
-----------------
-----------------
--~ Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-----------------
-----------------
Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-----------------
Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
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