1
2
3
4
5
6
7
8
9
10
|
1
2
3
4
5
6
7
8
9
10
|
-
+
|
--puzzle1
Debug.SetAIName("Level-051")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,1900,0,0)
Debug.AddCard(63259351,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(22587018,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
|
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
20
21
22
23
24
25
26
27
|
-
-
-
-
-
-
-
-
|
Debug.AddCard(12829151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(12829151,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
|