游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [708925ae5a]:

To Artifact [a3d810a83d]:


1
2
3
4
5
6



7
8
9
10
11
12

13
14
15
16
17
18
19
1

2
3
4
5
6
7
8
9
10
11
12
13

14
15
16
17
18
19
20
21

-




+
+
+





-
+







--[[message
卡数:8
规则:新大师
个十百千万?
]]
--created by puzzle editor
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,621543,0,0)
Debug.SetPlayerInfo(1,231370,0,0)

local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<1 then
    Duel.SendtoHand(c,nil,REASON_RULE)
138
139
140
141
142
143
144
145
146
147
148
149
150
151


152
153
154
155
140
141
142
143
144
145
146







147
148
149
150
151
152







-
-
-
-
-
-
-
+
+




Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)
fun["开说明"]()


Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")