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Debug.SetAIName("Naim")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14900,0,0)
local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)
--your hand
Debug.AddCard(97949165,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --turquoise
Debug.AddCard(34550857,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --cobalt
Debug.AddCard(85431040,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --evil thorn
Debug.AddCard(45452224,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --where arf thou
Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --double summon
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