游戏王残局简化版

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<li><a href="#正常" id="toc-正常"><span class="toc-section-number">1.1</span> 正常</a>
<ul>
<li><a href="#section" id="toc-section"><span class="toc-section-number">1.1.1</span> </a></li>
<li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.1.2</span> </a></li>
<li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.1.3</span> </a></li>
<li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.1.4</span> </a></li>
<li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.1.6</span> </a></li>
<li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.1.7</span> </a></li>
<li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li>
<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.22</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.6" id="section-5"><span class="header-section-number">1.1.6</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.7" id="section-6"><span class="header-section-number">1.1.7</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.8" id="section-7"><span class="header-section-number">1.1.8</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.9" id="section-8"><span class="header-section-number">1.1.9</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-5"><span class="header-section-number">1.2.1</span> </h3>
<h3 data-number="1.2.1" id="section-9"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-6"><span class="header-section-number">1.2.2</span> </h3>
<h3 data-number="1.2.2" id="section-10"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-7"><span class="header-section-number">1.2.3</span> </h3>
<h3 data-number="1.2.3" id="section-11"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-8"><span class="header-section-number">1.2.4</span> </h3>
<h3 data-number="1.2.4" id="section-12"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-9"><span class="header-section-number">1.2.5</span> </h3>
<h3 data-number="1.2.5" id="section-13"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接3吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-10"><span class="header-section-number">1.2.6</span> </h3>
<h3 data-number="1.2.6" id="section-14"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-11"><span class="header-section-number">1.2.7</span> </h3>
<h3 data-number="1.2.7" id="section-15"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-12"><span class="header-section-number">1.2.8</span> </h3>
<h3 data-number="1.2.8" id="section-16"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
530
531
532
533
534
535
536
537

538
539
540
541
542
543
544
677
678
679
680
681
682
683

684
685
686
687
688
689
690
691







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-13"><span class="header-section-number">1.2.9</span> </h3>
<h3 data-number="1.2.9" id="section-17"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
568
569
570
571
572
573
574
575

576
577
578
579
580
581
582
715
716
717
718
719
720
721

722
723
724
725
726
727
728
729







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-14"><span class="header-section-number">1.2.10</span> </h3>
<h3 data-number="1.2.10" id="section-18"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
603
604
605
606
607
608
609
610

611
612
613
614
615
616
617
750
751
752
753
754
755
756

757
758
759
760
761
762
763
764







-
+








Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-15"><span class="header-section-number">1.2.11</span> </h3>
<h3 data-number="1.2.11" id="section-19"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
637
638
639
640
641
642
643
644

645
646
647
648
649
650
651
784
785
786
787
788
789
790

791
792
793
794
795
796
797
798







-
+








Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-16"><span class="header-section-number">1.2.12</span> </h3>
<h3 data-number="1.2.12" id="section-20"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
673
674
675
676
677
678
679
680

681
682
683
684
685
686
687
820
821
822
823
824
825
826

827
828
829
830
831
832
833
834







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-17"><span class="header-section-number">1.2.13</span> </h3>
<h3 data-number="1.2.13" id="section-21"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
708
709
710
711
712
713
714
715

716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733

734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752

753
754
755
756
757
758
759
855
856
857
858
859
860
861

862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879

880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898

899
900
901
902
903
904
905
906







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-18"><span class="header-section-number">1.2.14</span> </h3>
<h3 data-number="1.2.14" id="section-22"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-19"><span class="header-section-number">1.2.15</span> </h3>
<h3 data-number="1.2.15" id="section-23"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-20"><span class="header-section-number">1.2.16</span> </h3>
<h3 data-number="1.2.16" id="section-24"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
778
779
780
781
782
783
784
785

786
787
788
789
790
791
792
925
926
927
928
929
930
931

932
933
934
935
936
937
938
939







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-21"><span class="header-section-number">1.2.17</span> </h3>
<h3 data-number="1.2.17" id="section-25"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
812
813
814
815
816
817
818
819

820
821
822
823
824
825
826
959
960
961
962
963
964
965

966
967
968
969
970
971
972
973







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-22"><span class="header-section-number">1.2.18</span> </h3>
<h3 data-number="1.2.18" id="section-26"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
845
846
847
848
849
850
851
852

853
854
855
856
857
858
859
992
993
994
995
996
997
998

999
1000
1001
1002
1003
1004
1005
1006







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-23"><span class="header-section-number">1.2.19</span> </h3>
<h3 data-number="1.2.19" id="section-27"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
878
879
880
881
882
883
884
885

886
887
888
889
890
891
892
1025
1026
1027
1028
1029
1030
1031

1032
1033
1034
1035
1036
1037
1038
1039







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-24"><span class="header-section-number">1.2.20</span> </h3>
<h3 data-number="1.2.20" id="section-28"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
912
913
914
915
916
917
918
919

920
921
922
923
924
925
926
1059
1060
1061
1062
1063
1064
1065

1066
1067
1068
1069
1070
1071
1072
1073







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-25"><span class="header-section-number">1.2.21</span> </h3>
<h3 data-number="1.2.21" id="section-29"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
946
947
948
949
950
951
952
953

954
955
956
957
958
959
960
1093
1094
1095
1096
1097
1098
1099

1100
1101
1102
1103
1104
1105
1106
1107







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-26"><span class="header-section-number">1.2.22</span> </h3>
<h3 data-number="1.2.22" id="section-30"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)