游戏王残局简化版

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--[[message
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3900, 0, 0)

--怪兽区域
Debug.AddCard(27134689, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(73081602, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(33178416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local k1 = LOCATION_MZONE
Debug.AddCard(27134689, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(73081602, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(33178416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
--魔陷区域
--卡组区域
Debug.AddCard(63941210, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(55063751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(5087128, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(99330325, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
local k1 = LOCATION_SZONE
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(63941210, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN)
--外组区域
--墓地区域
Debug.AddCard(46668237, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP)
--除外区域
--手卡区域
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("森之番人 绿狒狒")
aux.BeginPuzzle(1)