游戏王残局简化版

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Differences From Artifact [4e1f3f2494]:

To Artifact [7898884c24]:


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--[[message
卡数:20
规则:大师2020
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
--created by puzzle editor


Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,11100,0,0)

--自己的怪兽区
--对方的怪兽区
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Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.61 火山恐龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)

fun["开局说明"]()


e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)