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local str = {}
local string = string
local table = table
_G.fun = {}
---------------------------------
local cache_1
local cache_2
local cache_3
local cache_4
local cache_5
local cache_6
local cache_7
local cache_8
local cache_9
local _
str["效果卡的种类表"] = {
TYPE_SPELL,
TYPE_TRAP,
TYPE_EFFECT,
}
str["无效果灵摆怪兽表"] = {
28363749,
19474136,
17390179,
83980492,
}
cache_1 = 0
cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
str["除卡组与额外卡组以外的区域"] = cache_1
cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA
str["所有区域"] = cache_1
local h1
--~ 区域
h1 = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
str["除卡组与额外卡组以外的区域"] = h1
h1 = h1 + LOCATION_DECK + LOCATION_EXTRA
str["所有区域"] = h1
--第一层-------------------------------
local cache_1
local cache_2
local cache_3
local cache_4
local cache_5
local cache_6
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local cache_9
local _
fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
Debug.ReloadFieldEnd = function(u1)
fun["Debug.ReloadFieldEnd"]()
if u1 then
fun["一_随机抽卡"](u1)
end
end
end
end
fun["二_印卡"] = function(u1, u2, u3)
u3 = u3 or u2
Debug.ShowHint(
"点击对方额外卡组可以进行印卡。\n手卡只能印 "
.. u2
.. " 张。\n最多可以印 "
.. u3
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