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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(44095762, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14785765, 0, 0, k1, 0, k2)
Debug.AddCard(28183605, 0, 0, k1, 0, k2)
Debug.AddCard(88264978, 0, 0, k1, 0, k2)
Debug.AddCard(876330, 0, 0, k1, 0, k2)
Debug.AddCard(876330, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(21249921, 0, 0, k1, 0, k2)
Debug.AddCard(34116027, 0, 0, k1, 0, k2)
Debug.AddCard(39402797, 0, 0, k1, 0, k2)
Debug.AddCard(52687916, 0, 0, k1, 0, k2)
Debug.AddCard(44508094, 0, 0, k1, 0, k2)
Debug.AddCard(56910167, 0, 0, k1, 0, k2)
Debug.AddCard(27337596, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, k2, true)
Debug.AddCard(59755122, 0, 0, k1, 0, k2, true)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(876330, 0, 0, k1, 0, k2)
Debug.AddCard(876330, 0, 0, k1, 0, k2)
Debug.AddCard(12800777, 0, 0, k1, 0, k2)
Debug.AddCard(89399912, 0, 0, k1, 0, k2)
Debug.AddCard(62265044, 0, 0, k1, 0, k2)
Debug.AddCard(18964575, 1, 1, k1, 0, k2)
Debug.ReloadFieldEnd("银槲剑")
aux.BeginPuzzle()
Debug.ReloadFieldEnd("龙骑兵团兵器-银槲剑")
aux.BeginPuzzle(1, 1)
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