游戏王残局简化版

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<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.37</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.38</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.40</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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-----------------

Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.38" id="section-37"><span class="header-section-number">1.38</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------

Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-37"><span class="header-section-number">2.1</span> </h2>
<h2 data-number="2.1" id="section-38"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-38"><span class="header-section-number">2.2</span> </h2>
<h2 data-number="2.2" id="section-39"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-39"><span class="header-section-number">2.3</span> </h2>
<h2 data-number="2.3" id="section-40"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-40"><span class="header-section-number">2.4</span> </h2>
<h2 data-number="2.4" id="section-41"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-41"><span class="header-section-number">2.5</span> </h2>
<h2 data-number="2.5" id="section-42"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-42"><span class="header-section-number">2.6</span> </h2>
<h2 data-number="2.6" id="section-43"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-
+







Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-43"><span class="header-section-number">2.7</span> </h2>
<h2 data-number="2.7" id="section-44"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1690
1691
1692
1693
1694
1695
1696
1697

1698
1699
1700
1701
1702
1703
1704
1748
1749
1750
1751
1752
1753
1754

1755
1756
1757
1758
1759
1760
1761
1762







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-44"><span class="header-section-number">2.8</span> </h2>
<h2 data-number="2.8" id="section-45"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1726
1727
1728
1729
1730
1731
1732
1733

1734
1735
1736
1737
1738
1739
1740
1784
1785
1786
1787
1788
1789
1790

1791
1792
1793
1794
1795
1796
1797
1798







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-45"><span class="header-section-number">2.9</span> </h2>
<h2 data-number="2.9" id="section-46"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1764
1765
1766
1767
1768
1769
1770
1771

1772
1773
1774
1775
1776
1777
1778
1822
1823
1824
1825
1826
1827
1828

1829
1830
1831
1832
1833
1834
1835
1836







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-46"><span class="header-section-number">2.10</span> </h2>
<h2 data-number="2.10" id="section-47"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1799
1800
1801
1802
1803
1804
1805
1806

1807
1808
1809
1810
1811
1812
1813
1857
1858
1859
1860
1861
1862
1863

1864
1865
1866
1867
1868
1869
1870
1871







-
+








Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-47"><span class="header-section-number">2.11</span> </h2>
<h2 data-number="2.11" id="section-48"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1833
1834
1835
1836
1837
1838
1839
1840

1841
1842
1843
1844
1845
1846
1847
1891
1892
1893
1894
1895
1896
1897

1898
1899
1900
1901
1902
1903
1904
1905







-
+








Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-48"><span class="header-section-number">2.12</span> </h2>
<h2 data-number="2.12" id="section-49"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1869
1870
1871
1872
1873
1874
1875
1876

1877
1878
1879
1880
1881
1882
1883
1927
1928
1929
1930
1931
1932
1933

1934
1935
1936
1937
1938
1939
1940
1941







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-49"><span class="header-section-number">2.13</span> </h2>
<h2 data-number="2.13" id="section-50"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1904
1905
1906
1907
1908
1909
1910
1911

1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929

1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948

1949
1950
1951
1952
1953
1954
1955
1962
1963
1964
1965
1966
1967
1968

1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986

1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005

2006
2007
2008
2009
2010
2011
2012
2013







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-50"><span class="header-section-number">2.14</span> </h2>
<h2 data-number="2.14" id="section-51"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-51"><span class="header-section-number">2.15</span> </h2>
<h2 data-number="2.15" id="section-52"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-52"><span class="header-section-number">2.16</span> </h2>
<h2 data-number="2.16" id="section-53"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1974
1975
1976
1977
1978
1979
1980
1981

1982
1983
1984
1985
1986
1987
1988
2032
2033
2034
2035
2036
2037
2038

2039
2040
2041
2042
2043
2044
2045
2046







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-53"><span class="header-section-number">2.17</span> </h2>
<h2 data-number="2.17" id="section-54"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2008
2009
2010
2011
2012
2013
2014
2015

2016
2017
2018
2019
2020
2021
2022
2066
2067
2068
2069
2070
2071
2072

2073
2074
2075
2076
2077
2078
2079
2080







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-54"><span class="header-section-number">2.18</span> </h2>
<h2 data-number="2.18" id="section-55"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2041
2042
2043
2044
2045
2046
2047
2048

2049
2050
2051
2052
2053
2054
2055
2099
2100
2101
2102
2103
2104
2105

2106
2107
2108
2109
2110
2111
2112
2113







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-55"><span class="header-section-number">2.19</span> </h2>
<h2 data-number="2.19" id="section-56"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2074
2075
2076
2077
2078
2079
2080
2081

2082
2083
2084
2085
2086
2087
2088
2132
2133
2134
2135
2136
2137
2138

2139
2140
2141
2142
2143
2144
2145
2146







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-56"><span class="header-section-number">2.20</span> </h2>
<h2 data-number="2.20" id="section-57"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2108
2109
2110
2111
2112
2113
2114
2115

2116
2117
2118
2119
2120
2121
2122
2166
2167
2168
2169
2170
2171
2172

2173
2174
2175
2176
2177
2178
2179
2180







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-57"><span class="header-section-number">2.21</span> </h2>
<h2 data-number="2.21" id="section-58"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2142
2143
2144
2145
2146
2147
2148
2149

2150
2151
2152
2153
2154
2155
2156
2200
2201
2202
2203
2204
2205
2206

2207
2208
2209
2210
2211
2212
2213
2214







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-58"><span class="header-section-number">2.22</span> </h2>
<h2 data-number="2.22" id="section-59"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2176
2177
2178
2179
2180
2181
2182
2183

2184
2185
2186
2187
2188
2189
2190
2234
2235
2236
2237
2238
2239
2240

2241
2242
2243
2244
2245
2246
2247
2248







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-59"><span class="header-section-number">2.23</span> </h2>
<h2 data-number="2.23" id="section-60"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2215
2216
2217
2218
2219
2220
2221
2222

2223
2224
2225
2226
2227
2228
2229
2273
2274
2275
2276
2277
2278
2279

2280
2281
2282
2283
2284
2285
2286
2287







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-60"><span class="header-section-number">2.24</span> </h2>
<h2 data-number="2.24" id="section-61"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2249
2250
2251
2252
2253
2254
2255
2256

2257
2258
2259
2260
2261
2262
2263
2307
2308
2309
2310
2311
2312
2313

2314
2315
2316
2317
2318
2319
2320
2321







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-61"><span class="header-section-number">2.25</span> </h2>
<h2 data-number="2.25" id="section-62"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2284
2285
2286
2287
2288
2289
2290
2291

2292
2293
2294
2295
2296
2297
2298
2342
2343
2344
2345
2346
2347
2348

2349
2350
2351
2352
2353
2354
2355
2356







-
+







-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-62"><span class="header-section-number">2.26</span> </h2>
<h2 data-number="2.26" id="section-63"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2319
2320
2321
2322
2323
2324
2325
2326

2327
2328
2329
2330
2331
2332
2333
2377
2378
2379
2380
2381
2382
2383

2384
2385
2386
2387
2388
2389
2390
2391







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-63"><span class="header-section-number">2.27</span> </h2>
<h2 data-number="2.27" id="section-64"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2356
2357
2358
2359
2360
2361
2362
2363

2364
2365
2366
2367
2368
2369
2370
2414
2415
2416
2417
2418
2419
2420

2421
2422
2423
2424
2425
2426
2427
2428







-
+








-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-64"><span class="header-section-number">2.28</span> </h2>
<h2 data-number="2.28" id="section-65"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2388
2389
2390
2391
2392
2393
2394
2395

2396
2397
2398
2399
2400
2401
2402
2446
2447
2448
2449
2450
2451
2452

2453
2454
2455
2456
2457
2458
2459
2460







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-65"><span class="header-section-number">2.29</span> </h2>
<h2 data-number="2.29" id="section-66"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2424
2425
2426
2427
2428
2429
2430
2431

2432
2433
2434
2435
2436
2437
2438
2482
2483
2484
2485
2486
2487
2488

2489
2490
2491
2492
2493
2494
2495
2496







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-66"><span class="header-section-number">2.30</span> </h2>
<h2 data-number="2.30" id="section-67"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2459
2460
2461
2462
2463
2464
2465
2466

2467
2468
2469
2470
2471
2472
2473
2517
2518
2519
2520
2521
2522
2523

2524
2525
2526
2527
2528
2529
2530
2531







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-67"><span class="header-section-number">2.31</span> </h2>
<h2 data-number="2.31" id="section-68"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2493
2494
2495
2496
2497
2498
2499
2500

2501
2502
2503
2504
2505
2506
2507
2551
2552
2553
2554
2555
2556
2557

2558
2559
2560
2561
2562
2563
2564
2565







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-68"><span class="header-section-number">2.32</span> </h2>
<h2 data-number="2.32" id="section-69"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2526
2527
2528
2529
2530
2531
2532
2533

2534
2535
2536
2537
2538
2539
2540
2584
2585
2586
2587
2588
2589
2590

2591
2592
2593
2594
2595
2596
2597
2598







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-69"><span class="header-section-number">2.33</span> </h2>
<h2 data-number="2.33" id="section-70"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2560
2561
2562
2563
2564
2565
2566
2567

2568
2569
2570
2571
2572
2573
2574
2618
2619
2620
2621
2622
2623
2624

2625
2626
2627
2628
2629
2630
2631
2632







-
+








Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-70"><span class="header-section-number">2.34</span> </h2>
<h2 data-number="2.34" id="section-71"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2599
2600
2601
2602
2603
2604
2605
2606

2607
2608
2609
2610
2611
2612
2613
2657
2658
2659
2660
2661
2662
2663

2664
2665
2666
2667
2668
2669
2670
2671







-
+







-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-71"><span class="header-section-number">2.35</span> </h2>
<h2 data-number="2.35" id="section-72"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2628
2629
2630
2631
2632
2633
2634
2635

2636
2637
2638
2639
2640
2641
2642
2686
2687
2688
2689
2690
2691
2692

2693
2694
2695
2696
2697
2698
2699
2700







-
+







Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-72"><span class="header-section-number">2.36</span> </h2>
<h2 data-number="2.36" id="section-73"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2661
2662
2663
2664
2665
2666
2667
2668

2669
2670
2671
2672
2673
2674
2675
2719
2720
2721
2722
2723
2724
2725

2726
2727
2728
2729
2730
2731
2732
2733







-
+








Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-73"><span class="header-section-number">2.37</span> </h2>
<h2 data-number="2.37" id="section-74"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2694
2695
2696
2697
2698
2699
2700
2701

2702
2703
2704
2705
2706
2707
2708
2752
2753
2754
2755
2756
2757
2758

2759
2760
2761
2762
2763
2764
2765
2766







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.38" id="section-74"><span class="header-section-number">2.38</span> </h2>
<h2 data-number="2.38" id="section-75"><span class="header-section-number">2.38</span> </h2>
<p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2773
2774
2775
2776
2777
2778
2779
2780

2781
2782
2783
2784
2785
2786
2787
2831
2832
2833
2834
2835
2836
2837

2838
2839
2840
2841
2842
2843
2844
2845







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.39" id="section-75"><span class="header-section-number">2.39</span> </h2>
<h2 data-number="2.39" id="section-76"><span class="header-section-number">2.39</span> </h2>
<p>应该游戏不崩溃。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2808
2809
2810
2811
2812
2813
2814
2815

2816
2817
2818
2819
2820
2821
2822
2866
2867
2868
2869
2870
2871
2872

2873
2874
2875
2876
2877
2878
2879
2880







-
+








Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.40" id="section-76"><span class="header-section-number">2.40</span> </h2>
<h2 data-number="2.40" id="section-77"><span class="header-section-number">2.40</span> </h2>
<p>应该可以选择适用顺序。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,8000,0,0)