游戏王残局简化版

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--[[message
卡数:3
规则:大师3
]]
--puzzle1

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)


Debug.SetAIName("Level-007")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2300,0,0)

Debug.AddCard(46657337,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93920745,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(14181608,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90908427,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(69140098,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(69140098,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENCE)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)


e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
fun["开说明"]()
Duel.RegisterEffect(e999,0)