86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
86
87
88
89
90
91
92
93
|
-
+
-
-
-
-
-
-
-
-
|
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(29389368,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(26708437,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("提示:心地心混沌龙") end)
Duel.RegisterEffect(e1,0)
|