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local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("隼骑士")
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle(1)
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