Origin for each line in
残局函数库.lua
from check-in e7f204fb3d:
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local str = {}
e7f204fb3d 2023-06-29 顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local cache_1
e7f204fb3d 2023-06-29 顽雨沉风: local cache_2
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"] = function()
e7f204fb3d 2023-06-29 顽雨沉风: local effect_1
e7f204fb3d 2023-06-29 顽雨沉风: effect_1 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 顽雨沉风: effect_1:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1()
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
e7f204fb3d 2023-06-29 顽雨沉风: if cache_1 <= 0 then
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = true
e7f204fb3d 2023-06-29 顽雨沉风: else
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = false
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: return cache_1
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_1:SetCondition(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1()
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29 顽雨沉风: return
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_1:SetOperation(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_1
e7f204fb3d 2023-06-29 顽雨沉风: , 0)
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["开局添加手卡"] = function(str_1)
e7f204fb3d 2023-06-29 顽雨沉风: local effect_1
e7f204fb3d 2023-06-29 顽雨沉风: effect_1 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 顽雨沉风: effect_1:SetCode(EVENT_ADJUST)
e7f204fb3d 2023-06-29 顽雨沉风: effect_1:SetCountLimit(1)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1()
e7f204fb3d 2023-06-29 顽雨沉风: return true
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_1:SetCondition(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1(effect_event
e7f204fb3d 2023-06-29 顽雨沉风: , player_who_activate_the_effect)
e7f204fb3d 2023-06-29 顽雨沉风: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
e7f204fb3d 2023-06-29 顽雨沉风: , Card.IsAbleToHand
e7f204fb3d 2023-06-29 顽雨沉风: , player_who_activate_the_effect
e7f204fb3d 2023-06-29 顽雨沉风: , LOCATION_DECK
e7f204fb3d 2023-06-29 顽雨沉风: , 0
e7f204fb3d 2023-06-29 顽雨沉风: , str_1
e7f204fb3d 2023-06-29 顽雨沉风: , str_1
e7f204fb3d 2023-06-29 顽雨沉风: , nil)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.SendtoHand(str["玩家选定的卡"]
e7f204fb3d 2023-06-29 顽雨沉风: , nil
e7f204fb3d 2023-06-29 顽雨沉风: , REASON_RULE)
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_1:SetOperation(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_1
e7f204fb3d 2023-06-29 顽雨沉风: , 0)
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"]()
e7f204fb3d 2023-06-29 顽雨沉风: fun["开局添加手卡"](1)
e7f204fb3d 2023-06-29 顽雨沉风: