3dff221746 2023-04-17 顽雨沉风: --[[message
f8a1b1a6a8 2023-04-17 顽雨沉风:
3dff221746 2023-04-17 顽雨沉风: 卡数:5
3dff221746 2023-04-17 顽雨沉风: 规则:大师3
3dff221746 2023-04-17 顽雨沉风: ]]
3dff221746 2023-04-17 顽雨沉风: --created by ygopro puzzle maker (web)
3dff221746 2023-04-17 顽雨沉风: Debug.SetAIName("[WCS2008]04")
3dff221746 2023-04-17 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
3dff221746 2023-04-17 顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
3dff221746 2023-04-17 顽雨沉风: Debug.SetPlayerInfo(1,4650,0,0)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(57610714,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(80825553,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(89631142,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(80825553,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(89631142,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(81179446,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(43318266,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
3dff221746 2023-04-17 顽雨沉风: Debug.ReloadFieldEnd()
3dff221746 2023-04-17 顽雨沉风: --~ Debug.ShowHint("在这个回合取得胜利!")
3dff221746 2023-04-17 顽雨沉风: aux.BeginPuzzle()
3dff221746 2023-04-17 顽雨沉风: local e999=Effect.GlobalEffect()
3dff221746 2023-04-17 顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
3dff221746 2023-04-17 顽雨沉风: e999:SetCode(EVENT_DAMAGE)
3dff221746 2023-04-17 顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
3dff221746 2023-04-17 顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
3dff221746 2023-04-17 顽雨沉风: Debug.ShowHint("残局群181175613") end)
3dff221746 2023-04-17 顽雨沉风: Duel.RegisterEffect(e999,0)