e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: 卡数:11
e7f204fb3d 2023-06-29 顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("base-2")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,3000,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,9700,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local str = {}
e7f204fb3d 2023-06-29 顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local cache_1
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"] = function()
e7f204fb3d 2023-06-29 顽雨沉风: local effect_100
e7f204fb3d 2023-06-29 顽雨沉风: effect_100 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1(effect_event
e7f204fb3d 2023-06-29 顽雨沉风: , player_for_activate_the_effect
e7f204fb3d 2023-06-29 顽雨沉风: , card_gruop_for_effect
e7f204fb3d 2023-06-29 顽雨沉风: , player_for_effect_event
e7f204fb3d 2023-06-29 顽雨沉风: , value_for_effect
e7f204fb3d 2023-06-29 顽雨沉风: , effect_for_trigger
e7f204fb3d 2023-06-29 顽雨沉风: , reason_for_trigger
e7f204fb3d 2023-06-29 顽雨沉风: , player_for_trigger)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: return cache_1 <= 0
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetCondition(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1(effect_event
e7f204fb3d 2023-06-29 顽雨沉风: , player_for_activate_the_effect
e7f204fb3d 2023-06-29 顽雨沉风: , card_gruop_for_effect
e7f204fb3d 2023-06-29 顽雨沉风: , player_for_effect_event
e7f204fb3d 2023-06-29 顽雨沉风: , value_for_effect
e7f204fb3d 2023-06-29 顽雨沉风: , effect_for_trigger
e7f204fb3d 2023-06-29 顽雨沉风: , reason_for_trigger
e7f204fb3d 2023-06-29 顽雨沉风: , player_for_trigger)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29 顽雨沉风: return
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetOperation(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_100
e7f204fb3d 2023-06-29 顽雨沉风: , 0)
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"]()
e7f204fb3d 2023-06-29 顽雨沉风: