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f09bc1b37d 2024-01-21  顽雨沉风: # 三个绑定函数
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ## PreSummon
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ### 原型
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ***
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: ● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
f09bc1b37d 2024-01-21  顽雨沉风: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ### 召唤类型的可选值
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_NORMAL
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_ADVANCE
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_DUAL
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_FLIP
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_SPECIAL
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_FUSION
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_RITUAL
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_SYNCHRO
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_XYZ
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_PENDULUM
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. SUMMON_TYPE_LINK
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ***
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: --Summon Type --召唤类型
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_NORMAL		=0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_ADVANCE		=0x11000000 --上级召唤
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_DUAL		=0x12000000	--再度召唤(二重)
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_FLIP		=0x20000000	--翻转召唤
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_SPECIAL		=0x40000000	--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_FUSION		=0x43000000	--融合召唤
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_RITUAL		=0x45000000	--仪式召唤
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_SYNCHRO		=0x46000000	--同调召唤
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_XYZ			=0x49000000	--超量召唤
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_PENDULUM	=0x4a000000 --灵摆召唤
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: SUMMON_TYPE_LINK		=0x4c000000 --连接召唤
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ### 从哪个区域特召到场上的可选值
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. LOCATION_DECK
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. LOCATION_HAND
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. LOCATION_GRAVE
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. LOCATION_REMOVED
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. LOCATION_EXTRA
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ***
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: LOCATION_DECK		=0x01		--卡组
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: LOCATION_HAND		=0x02		--手牌
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: LOCATION_MZONE		=0x04		--主要怪兽区(0~4)+额外怪兽区(5~6)
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: LOCATION_SZONE		=0x08		--魔陷区(0~4)+场地区(5)
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: LOCATION_GRAVE		=0x10		--墓地
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: LOCATION_REMOVED	=0x20		--除外区
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: LOCATION_EXTRA		=0x40		--额外
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: LOCATION_OVERLAY	=0x80		--超量素材
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: LOCATION_ONFIELD	=0x0c		--场上(LOCATION_MZONE+LOCATION_SZONE)
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ### 补充
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 可参考 X-LV-48 。
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ## PreEquip
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ### 原型
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: Debug.PreEquip(装备魔法卡, 怪兽卡)
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ***
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: ● bool Debug.PreEquip(Card equip_card, Card target)
f09bc1b37d 2024-01-21  顽雨沉风: 为 target 添加装备 equip_card ,返回值表示是否成功
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ### 补充
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. 可参考 NH-04
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. 不能以怪兽装备怪兽
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ## PreSetTarget
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ### 原型
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: Debug.PreSetTarget(保护卡, 被保护的卡)
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ***
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: ● void Debug.PreSetTarget(Card c, Card target)
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 把 target 选为 c 的永续对象
f09bc1b37d 2024-01-21  顽雨沉风: ~~~
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: ### 补充
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. 必须在布局完成之后再使用。
f09bc1b37d 2024-01-21  顽雨沉风: 
f09bc1b37d 2024-01-21  顽雨沉风: 1. 可参考 NH-04 。