e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: 卡数:13
e7f204fb3d 2023-06-29 顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29 顽雨沉风: 星圣vs入魔
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("四妹")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,3250,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(0,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 顽雨沉风: local str = {}
e7f204fb3d 2023-06-29 顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local cache_1
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"] = function()
e7f204fb3d 2023-06-29 顽雨沉风: local effect_100
e7f204fb3d 2023-06-29 顽雨沉风: effect_100 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1()
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: if cache_1 <= 0 then
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = true
e7f204fb3d 2023-06-29 顽雨沉风: else
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = false
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: return cache_1
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetCondition(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1()
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29 顽雨沉风: return
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetOperation(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_100
e7f204fb3d 2023-06-29 顽雨沉风: , 0)
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"]()
e7f204fb3d 2023-06-29 顽雨沉风: --~ aux.GetID()
e7f204fb3d 2023-06-29 顽雨沉风: --~ Debug.ShowHint(GetID())
e7f204fb3d 2023-06-29 顽雨沉风: --~ fun()
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: _G.fun()