e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: 卡数:9
e7f204fb3d 2023-06-29 顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("[WCS2006]19_vwxyz")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,900,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,7500,0,0)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(21438286,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(51638941,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(91998119,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(20060230,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(96300057,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(82112775,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(58859575,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(84243274,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local str = {}
e7f204fb3d 2023-06-29 顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local cache1
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"]=function()
e7f204fb3d 2023-06-29 顽雨沉风: local e100
e7f204fb3d 2023-06-29 顽雨沉风: e100=Effect.GlobalEffect()
e7f204fb3d 2023-06-29 顽雨沉风: e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 顽雨沉风: e100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 顽雨沉风: function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29 顽雨沉风: return Duel.GetLP(1)<=0
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: e100:SetCondition(cache1)
e7f204fb3d 2023-06-29 顽雨沉风: function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29 顽雨沉风: return
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: e100:SetOperation(cache1)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.RegisterEffect(e100,0)
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"]()