e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: 卡数:6
e7f204fb3d 2023-06-29 顽雨沉风: 规则:大师2020
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --created by puzzle editor
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("棉花")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,16200,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,16200,0,0)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: --自己的怪兽区
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(29071332,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: --对方的怪兽区
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(33878931,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(33878931,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(33878931,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
e7f204fb3d 2023-06-29 顽雨沉风: --自己的魔陷区
e7f204fb3d 2023-06-29 顽雨沉风: --对方的魔陷区
e7f204fb3d 2023-06-29 顽雨沉风: --自己的手卡
e7f204fb3d 2023-06-29 顽雨沉风: --对方的手卡
e7f204fb3d 2023-06-29 顽雨沉风: --自己的墓地
e7f204fb3d 2023-06-29 顽雨沉风: --对方的墓地
e7f204fb3d 2023-06-29 顽雨沉风: --自己除外的卡
e7f204fb3d 2023-06-29 顽雨沉风: --对方除外的卡
e7f204fb3d 2023-06-29 顽雨沉风: --自己的卡组
e7f204fb3d 2023-06-29 顽雨沉风: --对方的卡组
e7f204fb3d 2023-06-29 顽雨沉风: --自己的额外
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 顽雨沉风: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29 顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.RegisterEffect(e999,0)