游戏王残局简化版

Annotation For single/30.Inhuman Unicore.lua
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Annotation For single/30.Inhuman Unicore.lua

Origin for each line in single/30.Inhuman Unicore.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 卡数:53
e7f204fb3d 2023-06-29  顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29  顽雨沉风: 毫无人性的尤尼科
e7f204fb3d 2023-06-29  顽雨沉风: ]]
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("四妹")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,2100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,33400,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(6850209,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(31829185,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(1475311,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(24508238,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(72989439,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(41442341,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(38737148,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(56399890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: --~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(14198496,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(38354937,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(37910722,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(50933533,1,1,LOCATION_DECK,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(4906301,1,1,LOCATION_DECK,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(88305978,1,1,LOCATION_DECK,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(64605089,1,1,LOCATION_DECK,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(86039057,1,1,LOCATION_HAND,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(95360850,1,1,LOCATION_HAND,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(45118716,1,1,LOCATION_HAND,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(14017402,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(23899727,1,1,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(26593852,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(10248389,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(71203602,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: local m2=Debug.AddCard(59170782,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE,true)
e7f204fb3d 2023-06-29  顽雨沉风: local s2=Debug.AddCard(8719957,1,1,LOCATION_SZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.PreEquip(s2,m2)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(58120309,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(70284332,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local str = {}
e7f204fb3d 2023-06-29  顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local cache_1
e7f204fb3d 2023-06-29  顽雨沉风: local cache_2
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"] = function()
e7f204fb3d 2023-06-29  顽雨沉风:   local effect_1
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     cache_1 = Duel.GetLP(1)
e7f204fb3d 2023-06-29  顽雨沉风:     if cache_1 <= 0 then
e7f204fb3d 2023-06-29  顽雨沉风:       cache_1 = true
e7f204fb3d 2023-06-29  顽雨沉风:     else
e7f204fb3d 2023-06-29  顽雨沉风:       cache_1 = false
e7f204fb3d 2023-06-29  顽雨沉风:       end
e7f204fb3d 2023-06-29  顽雨沉风:     return cache_1
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29  顽雨沉风:     return
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
e7f204fb3d 2023-06-29  顽雨沉风:     , 0)
e7f204fb3d 2023-06-29  顽雨沉风:   end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["开局添加手卡"] = function(str_1)
e7f204fb3d 2023-06-29  顽雨沉风:   local effect_1
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_ADJUST)
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCountLimit(1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1()
e7f204fb3d 2023-06-29  顽雨沉风:     return true
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   function cache_1(effect_event
e7f204fb3d 2023-06-29  顽雨沉风:     , player_who_activate_the_effect)
e7f204fb3d 2023-06-29  顽雨沉风:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
e7f204fb3d 2023-06-29  顽雨沉风:        , Card.IsAbleToHand
e7f204fb3d 2023-06-29  顽雨沉风:        , player_who_activate_the_effect
e7f204fb3d 2023-06-29  顽雨沉风:        , LOCATION_DECK
e7f204fb3d 2023-06-29  顽雨沉风:        , 0
e7f204fb3d 2023-06-29  顽雨沉风:        , str_1
e7f204fb3d 2023-06-29  顽雨沉风:        , str_1
e7f204fb3d 2023-06-29  顽雨沉风:        , nil)
e7f204fb3d 2023-06-29  顽雨沉风:     Duel.SendtoHand(str["玩家选定的卡"]
e7f204fb3d 2023-06-29  顽雨沉风:       , nil
e7f204fb3d 2023-06-29  顽雨沉风:       , REASON_RULE)
e7f204fb3d 2023-06-29  顽雨沉风:     end
e7f204fb3d 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
e7f204fb3d 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
e7f204fb3d 2023-06-29  顽雨沉风:     , 0)
e7f204fb3d 2023-06-29  顽雨沉风:   end
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: fun["通关邀请"]()
e7f204fb3d 2023-06-29  顽雨沉风: fun["开局添加手卡"](5)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: