游戏王残局简化版

Annotation For single/简化版1_310_26.lua
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Annotation For single/简化版1_310_26.lua

Origin for each line in single/简化版1_310_26.lua from check-in e684b209f1:

b27559efa8 2024-07-18  顽雨沉风: --[[message
e684b209f1 2024-07-20  顽雨沉风: #QB
b27559efa8 2024-07-18  顽雨沉风: ]]
b27559efa8 2024-07-18  顽雨沉风: Debug.SetAIName("QQ群181175613")
e684b209f1 2024-07-20  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
b27559efa8 2024-07-18  顽雨沉风: Debug.SetPlayerInfo(0, 8000, 0, 0)
b27559efa8 2024-07-18  顽雨沉风: Debug.SetPlayerInfo(1, 8000, 0, 0)
e684b209f1 2024-07-20  顽雨沉风: 
e684b209f1 2024-07-20  顽雨沉风: local k1 = LOCATION_MZONE
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(31477025, 1, 1, k1, 2, POS_FACEUP_ATTACK)
e684b209f1 2024-07-20  顽雨沉风: local k1 = LOCATION_SZONE
e684b209f1 2024-07-20  顽雨沉风: local k1 = LOCATION_PZONE
e684b209f1 2024-07-20  顽雨沉风: local k1 = LOCATION_DECK
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(70095154, 0, 0, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(94667532, 0, 0, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: local k1 = LOCATION_EXTRA
e684b209f1 2024-07-20  顽雨沉风: local k1 = LOCATION_GRAVE
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP)
e684b209f1 2024-07-20  顽雨沉风: local k1 = LOCATION_REMOVED
e684b209f1 2024-07-20  顽雨沉风: local k1 = LOCATION_HAND
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(96965364, 0, 0, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(86686671, 0, 0, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: Debug.AddCard(19665973, 1, 1, k1, 0, POS_FACEDOWN)
e684b209f1 2024-07-20  顽雨沉风: 
b27559efa8 2024-07-18  顽雨沉风: Debug.ReloadFieldEnd("攻击力之差")
b27559efa8 2024-07-18  顽雨沉风: aux.BeginPuzzle()