d26a1c8c42 2024-02-14 顽雨沉风: --[[message
d26a1c8c42 2024-02-14 顽雨沉风: 察局:2024-02-14
d26a1c8c42 2024-02-14 顽雨沉风: 原局:「DMI2」_Guardian Sphinx
d26a1c8c42 2024-02-14 顽雨沉风: ]]
d26a1c8c42 2024-02-14 顽雨沉风: Debug.SetAIName("枯岳说书人_d11")
d26a1c8c42 2024-02-14 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
d26a1c8c42 2024-02-14 顽雨沉风:
d26a1c8c42 2024-02-14 顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.SetPlayerInfo(1, 7200, 0, 0)
d26a1c8c42 2024-02-14 顽雨沉风:
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(40659562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14 顽雨沉风:
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(85562745, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
d26a1c8c42 2024-02-14 顽雨沉风:
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(84636823, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
d26a1c8c42 2024-02-14 顽雨沉风:
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
d26a1c8c42 2024-02-14 顽雨沉风: Debug.AddCard(27053506, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
d26a1c8c42 2024-02-14 顽雨沉风:
d26a1c8c42 2024-02-14 顽雨沉风: Debug.ReloadFieldEnd()
d26a1c8c42 2024-02-14 顽雨沉风: --~ Debug.ShowHint("1回合內取得勝利")
d26a1c8c42 2024-02-14 顽雨沉风: aux.BeginPuzzle()