游戏王残局简化版

Annotation For single/枯岳说书人_c47 4_08_-7000.lua
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Annotation For single/枯岳说书人_c47 4_08_-7000.lua

Origin for each line in single/枯岳说书人_c47 4_08_-7000.lua from check-in dfa144c9cd:

5b69db85ea 2024-02-13  顽雨沉风: --[[message
53e25b307e 2024-02-13  顽雨沉风: 察局:2024-02-13
53e25b307e 2024-02-13  顽雨沉风: 简语:个十百千万?
5b69db85ea 2024-02-13  顽雨沉风: ]]
5b69db85ea 2024-02-13  顽雨沉风: Debug.SetAIName("枯岳说书人_c47")
5b69db85ea 2024-02-13  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
5b69db85ea 2024-02-13  顽雨沉风: Debug.SetPlayerInfo(0, 621543, 0, 0)
5b69db85ea 2024-02-13  顽雨沉风: Debug.SetPlayerInfo(1, 231370, 0, 0)
470615b0fe 2024-02-13  顽雨沉风: local s = {}
470615b0fe 2024-02-13  顽雨沉风: -- 提攻
470615b0fe 2024-02-13  顽雨沉风: --~ 卡
470615b0fe 2024-02-13  顽雨沉风: --~ 攻
470615b0fe 2024-02-13  顽雨沉风: function s.gnkl_jltw(u1, u2)
470615b0fe 2024-02-13  顽雨沉风:   local h1
470615b0fe 2024-02-13  顽雨沉风:   --~ 效果
470615b0fe 2024-02-13  顽雨沉风:   h1 = Effect.CreateEffect(u1)
470615b0fe 2024-02-13  顽雨沉风:   h1:SetType(EFFECT_TYPE_SINGLE)
470615b0fe 2024-02-13  顽雨沉风:   h1:SetCode(EFFECT_UPDATE_ATTACK)
470615b0fe 2024-02-13  顽雨沉风:   h1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
470615b0fe 2024-02-13  顽雨沉风:   h1:SetValue(u2)
470615b0fe 2024-02-13  顽雨沉风:   u1:RegisterEffect(h1)
470615b0fe 2024-02-13  顽雨沉风:   end
5b69db85ea 2024-02-13  顽雨沉风: local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: 
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: 
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
dfa144c9cd 2024-02-13  顽雨沉风: local h1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
dfa144c9cd 2024-02-13  顽雨沉风: s.gnkl_jltw(h1, 1156)
dfa144c9cd 2024-02-13  顽雨沉风: local h1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
dfa144c9cd 2024-02-13  顽雨沉风: s.gnkl_jltw(h1, 1252)
dfa144c9cd 2024-02-13  顽雨沉风: local h1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
dfa144c9cd 2024-02-13  顽雨沉风: s.gnkl_jltw(h1, 1698)
dfa144c9cd 2024-02-13  顽雨沉风: local h1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
dfa144c9cd 2024-02-13  顽雨沉风: s.gnkl_jltw(h1, 652)
dfa144c9cd 2024-02-13  顽雨沉风: local h1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
dfa144c9cd 2024-02-13  顽雨沉风: s.gnkl_jltw(h1, 254)
dfa144c9cd 2024-02-13  顽雨沉风: local h1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
dfa144c9cd 2024-02-13  顽雨沉风: s.gnkl_jltw(h1, 800)
dfa144c9cd 2024-02-13  顽雨沉风: local h1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
dfa144c9cd 2024-02-13  顽雨沉风: s.gnkl_jltw(h1, -21565)
dfa144c9cd 2024-02-13  顽雨沉风: local h1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
dfa144c9cd 2024-02-13  顽雨沉风: s.gnkl_jltw(h1, -56546)
5b69db85ea 2024-02-13  顽雨沉风: local c23 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: e23 = Effect.CreateEffect(c23)
5b69db85ea 2024-02-13  顽雨沉风: e23:SetType(EFFECT_TYPE_SINGLE)
5b69db85ea 2024-02-13  顽雨沉风: e23:SetCode(EFFECT_UPDATE_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
5b69db85ea 2024-02-13  顽雨沉风: e23:SetValue(-65415)
5b69db85ea 2024-02-13  顽雨沉风: c23:RegisterEffect(e23)
5b69db85ea 2024-02-13  顽雨沉风: local c24 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: e24 = Effect.CreateEffect(c24)
5b69db85ea 2024-02-13  顽雨沉风: e24:SetType(EFFECT_TYPE_SINGLE)
5b69db85ea 2024-02-13  顽雨沉风: e24:SetCode(EFFECT_UPDATE_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
5b69db85ea 2024-02-13  顽雨沉风: e24:SetValue(-45212)
5b69db85ea 2024-02-13  顽雨沉风: c24:RegisterEffect(e24)
5b69db85ea 2024-02-13  顽雨沉风: local c25 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: e25 = Effect.CreateEffect(c25)
5b69db85ea 2024-02-13  顽雨沉风: e25:SetType(EFFECT_TYPE_SINGLE)
5b69db85ea 2024-02-13  顽雨沉风: e25:SetCode(EFFECT_UPDATE_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
5b69db85ea 2024-02-13  顽雨沉风: e25:SetValue(-32215)
5b69db85ea 2024-02-13  顽雨沉风: c25:RegisterEffect(e25)
5b69db85ea 2024-02-13  顽雨沉风: local c26 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: e26 = Effect.CreateEffect(c26)
5b69db85ea 2024-02-13  顽雨沉风: e26:SetType(EFFECT_TYPE_SINGLE)
5b69db85ea 2024-02-13  顽雨沉风: e26:SetCode(EFFECT_UPDATE_ATTACK)
5b69db85ea 2024-02-13  顽雨沉风: e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
5b69db85ea 2024-02-13  顽雨沉风: e26:SetValue(-801)
5b69db85ea 2024-02-13  顽雨沉风: c26:RegisterEffect(e26)
5b69db85ea 2024-02-13  顽雨沉风: 
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
5b69db85ea 2024-02-13  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
5b69db85ea 2024-02-13  顽雨沉风: 
5b69db85ea 2024-02-13  顽雨沉风: Debug.ReloadFieldEnd()
5b69db85ea 2024-02-13  顽雨沉风: aux.BeginPuzzle()
5b69db85ea 2024-02-13  顽雨沉风: fun["印卡"](c1, 1)
5b69db85ea 2024-02-13  顽雨沉风: Debug.ShowHint("场上怪兽攻击力已改变")