游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in ddbb1e3030:

c3f96fe46f 2023-06-29  顽雨沉风: local str = {}
c3f96fe46f 2023-06-29  顽雨沉风: 
c3f96fe46f 2023-06-29  顽雨沉风: local cache_1
c3f96fe46f 2023-06-29  顽雨沉风: local cache_2
c3f96fe46f 2023-06-29  顽雨沉风: 
c3f96fe46f 2023-06-29  顽雨沉风: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29  顽雨沉风:   local effect_1
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29  顽雨沉风:   function cache_1()
c3f96fe46f 2023-06-29  顽雨沉风:     cache_1 = Duel.GetLP(1)
ddbb1e3030 2023-06-29  顽雨沉风:     if cache_1 >= 0 then
c3f96fe46f 2023-06-29  顽雨沉风:       cache_1 = true
c3f96fe46f 2023-06-29  顽雨沉风:     else
c3f96fe46f 2023-06-29  顽雨沉风:       cache_1 = false
c3f96fe46f 2023-06-29  顽雨沉风:       end
c3f96fe46f 2023-06-29  顽雨沉风:     return cache_1
c3f96fe46f 2023-06-29  顽雨沉风:     end
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29  顽雨沉风:   function cache_1()
c3f96fe46f 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
ddbb1e3030 2023-06-29  顽雨沉风:     Duel.SelectYesNo(0,1160)
c3f96fe46f 2023-06-29  顽雨沉风:     return
c3f96fe46f 2023-06-29  顽雨沉风:     end
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29  顽雨沉风: 
c3f96fe46f 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29  顽雨沉风:     , 0)
91bea80f83 2023-06-29  顽雨沉风: --~   Effect.SetDescription(effect_1, 1160)
91bea80f83 2023-06-29  顽雨沉风: --~   Debug.ShowHint(Effect.GetDescription(effect_1))
ddbb1e3030 2023-06-29  顽雨沉风: 
c3f96fe46f 2023-06-29  顽雨沉风:   end