e7f204fb3d 2023-06-29 顽雨沉风: --[[message
e7f204fb3d 2023-06-29 顽雨沉风: 卡数:6
e7f204fb3d 2023-06-29 顽雨沉风: 规则:大师3
e7f204fb3d 2023-06-29 顽雨沉风: ]]
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetAIName("[WCS2006]03_antique_gear")
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(0,1400,0,0)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.SetPlayerInfo(1,3300,0,0)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(92001300,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(10509340,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(83104731,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(56094445,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(23995346,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29 顽雨沉风: Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29 顽雨沉风: aux.BeginPuzzle()
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local str = {}
e7f204fb3d 2023-06-29 顽雨沉风: local fun = {}
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: local cache_1
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"]=function()
e7f204fb3d 2023-06-29 顽雨沉风: local effect_100
e7f204fb3d 2023-06-29 顽雨沉风: effect_100 = Effect.GlobalEffect()
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetType(EFFECT_TYPE_FIELD
e7f204fb3d 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1()
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: if cache_1 <= 0 then
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = true
e7f204fb3d 2023-06-29 顽雨沉风: else
e7f204fb3d 2023-06-29 顽雨沉风: cache_1 = false
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: return cache_1
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetCondition(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: function cache_1()
e7f204fb3d 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29 顽雨沉风: return
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风: effect_100:SetOperation(cache_1)
e7f204fb3d 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_100
e7f204fb3d 2023-06-29 顽雨沉风: , 0)
e7f204fb3d 2023-06-29 顽雨沉风: end
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风:
e7f204fb3d 2023-06-29 顽雨沉风: fun["通关邀请"]()
e7f204fb3d 2023-06-29 顽雨沉风: