游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in d8d61432b6:

6d182363a9 2023-06-30  顽雨沉风: str = {}
6d182363a9 2023-06-30  顽雨沉风: fun = {}
d95f494908 2023-06-30  顽雨沉风: 
d95f494908 2023-06-30  顽雨沉风: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30  顽雨沉风: 
d95f494908 2023-06-30  顽雨沉风: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30  顽雨沉风:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30  顽雨沉风: 
935340b0b8 2023-06-30  顽雨沉风:   if str_2 then
935340b0b8 2023-06-30  顽雨沉风:     if str_2 == 3 then
36a332440b 2023-06-30  顽雨沉风:     str["规则"] = "大师3 "
935340b0b8 2023-06-30  顽雨沉风:     elseif str_2 == 4 then
36a332440b 2023-06-30  顽雨沉风:       str["规则"] = "新大师 "
8210af4dfb 2023-07-01  顽雨沉风:     elseif str_2 == 5 then
8210af4dfb 2023-07-01  顽雨沉风:       str["规则"] = "大师2020 "
935340b0b8 2023-06-30  顽雨沉风:       end
ab8e787d19 2023-06-30  顽雨沉风:   else
36a332440b 2023-06-30  顽雨沉风:     str["规则"] = "大师2020 "
935340b0b8 2023-06-30  顽雨沉风:     end
2ed229a931 2023-06-30  顽雨沉风:   str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30  顽雨沉风:   end
d95f494908 2023-06-30  顽雨沉风: 
6d182363a9 2023-06-30  顽雨沉风: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29  顽雨沉风:   local effect_1
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29  顽雨沉风:   function cache_1()
c3f96fe46f 2023-06-29  顽雨沉风:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29  顽雨沉风:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29  顽雨沉风:       cache_1 = true
c3f96fe46f 2023-06-29  顽雨沉风:     else
c3f96fe46f 2023-06-29  顽雨沉风:       cache_1 = false
c3f96fe46f 2023-06-29  顽雨沉风:       end
c3f96fe46f 2023-06-29  顽雨沉风:     return cache_1
c3f96fe46f 2023-06-29  顽雨沉风:     end
c3f96fe46f 2023-06-29  顽雨沉风:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29  顽雨沉风:   function cache_1()
c3f96fe46f 2023-06-29  顽雨沉风:     Debug.ShowHint("残局群181175613")
edfc81dcfd 2023-06-29  顽雨沉风:     return
edfc81dcfd 2023-06-29  顽雨沉风:     end
edfc81dcfd 2023-06-29  顽雨沉风:   effect_1:SetOperation(cache_1)
edfc81dcfd 2023-06-29  顽雨沉风: 
edfc81dcfd 2023-06-29  顽雨沉风:   Duel.RegisterEffect(effect_1
edfc81dcfd 2023-06-29  顽雨沉风:     , 0)
3c29ca6ba5 2023-06-30  顽雨沉风:   fun["开局说明"]()
78d7353d8f 2023-06-29  顽雨沉风:   end
78d7353d8f 2023-06-29  顽雨沉风: 
78d7353d8f 2023-06-29  顽雨沉风: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29  顽雨沉风: 
d2dde12476 2023-06-29  顽雨沉风:   cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29  顽雨沉风:   cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29  顽雨沉风:   cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29  顽雨沉风: 
d2dde12476 2023-06-29  顽雨沉风:   if cache_1
d2dde12476 2023-06-29  顽雨沉风:   or cache_2
6f3de2e0f3 2023-07-04  顽雨沉风:   or cache_3 then
e7130db7c4 2023-06-29  顽雨沉风:     return true
e7130db7c4 2023-06-29  顽雨沉风:     end
cc327b2c58 2023-07-04  顽雨沉风:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
cc327b2c58 2023-07-04  顽雨沉风: 
cc327b2c58 2023-07-04  顽雨沉风:   if cache_1 then
d8d61432b6 2023-07-04  顽雨沉风:     cache_1 = Card.IsCode(card, 28363749)
d8d61432b6 2023-07-04  顽雨沉风:     cache_2 = Card.IsCode(card, 19474136)
d8d61432b6 2023-07-04  顽雨沉风:     cache_2 = Card.IsCode(card, 17390179)
cc327b2c58 2023-07-04  顽雨沉风:     end
cc327b2c58 2023-07-04  顽雨沉风: 
e7130db7c4 2023-06-29  顽雨沉风:   return false
e7130db7c4 2023-06-29  顽雨沉风:   end
e7130db7c4 2023-06-29  顽雨沉风: 
6d182363a9 2023-06-30  顽雨沉风: fun["开局说明"] = function()
567a672978 2023-07-01  顽雨沉风:   if str["开局说明吗"] == 1 then
7592a88912 2023-07-01  顽雨沉风:     return
7592a88912 2023-07-01  顽雨沉风:   else
567a672978 2023-07-01  顽雨沉风:     str["开局说明吗"] = 1
7592a88912 2023-07-01  顽雨沉风:     end
7592a88912 2023-07-01  顽雨沉风: 
ff0aefc8cb 2023-06-30  顽雨沉风:   cache_1 = 0
0c34cecc84 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_DECK
0c34cecc84 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_HAND
0c34cecc84 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_MZONE
0c34cecc84 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_SZONE
0c34cecc84 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_GRAVE
0c34cecc84 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_REMOVED
0c34cecc84 2023-06-30  顽雨沉风:   cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30  顽雨沉风: 
ff0aefc8cb 2023-06-30  顽雨沉风:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72f53d3a1a 2023-06-30  顽雨沉风: 
4e48d105e5 2023-06-30  顽雨沉风:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
72f53d3a1a 2023-06-30  顽雨沉风: 
4e48d105e5 2023-06-30  顽雨沉风:   for k in aux.Next(cache_1) do
4e48d105e5 2023-06-30  顽雨沉风:     cache_1 = fun["是否效果卡"](k)
4e48d105e5 2023-06-30  顽雨沉风:     if cache_1 then
4e48d105e5 2023-06-30  顽雨沉风:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
4e48d105e5 2023-06-30  顽雨沉风:       end
4e48d105e5 2023-06-30  顽雨沉风:     end
06ee05c026 2023-06-30  顽雨沉风: 
06ee05c026 2023-06-30  顽雨沉风:   str["开局说明"] =""
06ee05c026 2023-06-30  顽雨沉风: 
5f9c2f6f9c 2023-06-30  顽雨沉风:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
36a332440b 2023-06-30  顽雨沉风:   str["开局说明"] = str["开局说明"] .. "卡 "
8338c6d2e6 2023-06-30  顽雨沉风: 
8338c6d2e6 2023-06-30  顽雨沉风:   str["开局说明"] = str["开局说明"] .. str["规则"]
29959a9986 2023-06-30  顽雨沉风: 
3fd449f7a7 2023-06-30  顽雨沉风:   if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30  顽雨沉风:   else
36a332440b 2023-06-30  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
15b94d8040 2023-06-30  顽雨沉风:     end
15b94d8040 2023-06-30  顽雨沉风: 
15b94d8040 2023-06-30  顽雨沉风:   if str["开局添加手卡"] then
36a332440b 2023-06-30  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "选"
15b94d8040 2023-06-30  顽雨沉风:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
36a332440b 2023-06-30  顽雨沉风:     str["开局说明"] = str["开局说明"] .. "卡 "
29959a9986 2023-06-30  顽雨沉风:     end
647c058939 2023-06-30  顽雨沉风: 
647c058939 2023-06-30  顽雨沉风:   Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30  顽雨沉风:   end
32fa479c6d 2023-06-30  顽雨沉风: 
45467c0d0c 2023-06-30  顽雨沉风: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30  顽雨沉风:   str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30  顽雨沉风:   effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30  顽雨沉风:     + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30  顽雨沉风:   function cache_1()
287a20cec6 2023-07-01  顽雨沉风:     if str["已添加手卡"] == 1 then
287a20cec6 2023-07-01  顽雨沉风:       return false
287a20cec6 2023-07-01  顽雨沉风:     else
287a20cec6 2023-07-01  顽雨沉风:       str["已添加手卡"] = 1
287a20cec6 2023-07-01  顽雨沉风:       return true
287a20cec6 2023-07-01  顽雨沉风:       end
287a20cec6 2023-07-01  顽雨沉风: 
32fa479c6d 2023-06-30  顽雨沉风:     end
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30  顽雨沉风:   function cache_1(effect_event
32fa479c6d 2023-06-30  顽雨沉风:     , player_who_activate_the_effect)
737aacba66 2023-06-30  顽雨沉风: 
32fa479c6d 2023-06-30  顽雨沉风:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30  顽雨沉风:        , Card.IsAbleToHand
32fa479c6d 2023-06-30  顽雨沉风:        , player_who_activate_the_effect
32fa479c6d 2023-06-30  顽雨沉风:        , LOCATION_DECK
32fa479c6d 2023-06-30  顽雨沉风:        , 0
32fa479c6d 2023-06-30  顽雨沉风:        , str_1
32fa479c6d 2023-06-30  顽雨沉风:        , str_1
32fa479c6d 2023-06-30  顽雨沉风:        , nil)
32fa479c6d 2023-06-30  顽雨沉风:     Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30  顽雨沉风:       , nil
32fa479c6d 2023-06-30  顽雨沉风:       , REASON_RULE)
32fa479c6d 2023-06-30  顽雨沉风:     end
32fa479c6d 2023-06-30  顽雨沉风:   effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30  顽雨沉风:   Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30  顽雨沉风:     , 0)
30e6733358 2023-07-01  顽雨沉风:   fun["通关邀请"]()
fb59790a7b 2023-06-30  顽雨沉风:   end