e086d37600 2024-07-21 顽雨沉风: --[[message
e086d37600 2024-07-21 顽雨沉风: #「DMI2」_Primal Seed
e086d37600 2024-07-21 顽雨沉风: #z2001jx
e086d37600 2024-07-21 顽雨沉风: ]]
e086d37600 2024-07-21 顽雨沉风:
e086d37600 2024-07-21 顽雨沉风: Debug.SetAIName("QQ群181175613")
e086d37600 2024-07-21 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
e086d37600 2024-07-21 顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
e086d37600 2024-07-21 顽雨沉风: Debug.SetPlayerInfo(1, 9750, 0, 0)
e086d37600 2024-07-21 顽雨沉风:
e086d37600 2024-07-21 顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(61528025, 0, 0, k1, 1, k2)
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(89631139, 1, 1, k1, 1, k2)
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(89631139, 1, 1, k1, 2, k2)
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(89631139, 1, 1, k1, 3, k2)
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(04392470, 1, 1, k1, 4, k2)
e086d37600 2024-07-21 顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
e086d37600 2024-07-21 顽雨沉风: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
e086d37600 2024-07-21 顽雨沉风: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(72989439, 0, 0, k1, 0, k2)
e086d37600 2024-07-21 顽雨沉风: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
e086d37600 2024-07-21 顽雨沉风: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(12493482, 0, 0, k1, 0, k2)
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(14898066, 0, 0, k1, 0, k2)
e086d37600 2024-07-21 顽雨沉风: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
e086d37600 2024-07-21 顽雨沉风: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(23701465, 0, 0, k1, 0, k2)
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(23701465, 0, 0, k1, 0, k2)
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(79759861, 0, 0, k1, 0, k2)
d80ff8aeae 2024-07-21 顽雨沉风: Debug.AddCard(35183584, 0, 0, k1, 0, k2)
e086d37600 2024-07-21 顽雨沉风:
e086d37600 2024-07-21 顽雨沉风: Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
e086d37600 2024-07-21 顽雨沉风: aux.BeginPuzzle(1)