游戏王残局简化版

Annotation For single/枯岳说书人_a95 3_25_2300.lua
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Annotation For single/枯岳说书人_a95 3_25_2300.lua

Origin for each line in single/枯岳说书人_a95 3_25_2300.lua from check-in d4b7da7b26:

95b5664d69 2024-02-10  顽雨沉风: --[[message
d4b7da7b26 2024-06-24  顽雨沉风: 维护:2024-02-13
95b5664d69 2024-02-10  顽雨沉风: 原局:ytb_a04
95b5664d69 2024-02-10  顽雨沉风: ]]
95b5664d69 2024-02-10  顽雨沉风: --------------------------
95b5664d69 2024-02-10  顽雨沉风: -- Single Mode Duel Puzzle
95b5664d69 2024-02-10  顽雨沉风: -- Malefic
95b5664d69 2024-02-10  顽雨沉风: --------------------------
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: Debug.SetAIName("枯岳说书人_a95")
95b5664d69 2024-02-10  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
95b5664d69 2024-02-10  顽雨沉风: Debug.SetPlayerInfo(0, 3700, 0, 0)
95b5664d69 2024-02-10  顽雨沉风: Debug.SetPlayerInfo(1, 3800, 0, 0)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Player's Hand
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(00598988, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(09433350, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(65192027, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(36521459, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(55343236, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(37115575, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Player's Grave
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(74509280, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: --~ Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Player's Deck
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(74677422, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: --~ Debug.AddCard(01710476,0,0,LOCATION_DECK,0,POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(79856792, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Player's Extra Deck
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(08310162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: --~ Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: --~ Debug.AddCard(01546123,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: --~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Player's Monsters
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Player's S/T
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(27564031, 0, 0, LOCATION_SZONE, 5, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(78783370, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Opponent's Hand
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Opponent's Monsters
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(23693634, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(89386122, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(06588580, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Opponent's S/T
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(23171610, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(95920682, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(67095270, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(67095270, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Opponent's Deck
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(40640057, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Opponent's Extra Deck
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: --Opponent's Grave
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(93816465, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(91438994, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
95b5664d69 2024-02-10  顽雨沉风: 
95b5664d69 2024-02-10  顽雨沉风: Debug.ReloadFieldEnd()
95b5664d69 2024-02-10  顽雨沉风: aux.BeginPuzzle()