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Annotation For QB081 the frogs.lua
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Annotation For QB081 the frogs.lua

Origin for each line in QB081 the frogs.lua from check-in d342404cd6:

d342404cd6 2023-06-18  顽雨沉风: --[[message
d342404cd6 2023-06-18  顽雨沉风: 青蛙 娱乐伙伴 熔岩 玄化 正义盟军
d342404cd6 2023-06-18  顽雨沉风: ]]
ccc6274f8f 2023-06-18  顽雨沉风: Debug.SetAIName("QB081 the frogs")
ccc6274f8f 2023-06-18  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.SetPlayerInfo(0,500,0,0)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.SetPlayerInfo(1,10700,0,0)
d342404cd6 2023-06-18  顽雨沉风: 
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: 
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(26400609,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(94739788,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.AddCard(94739788,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.ReloadFieldEnd()
ccc6274f8f 2023-06-18  顽雨沉风: aux.BeginPuzzle()
ccc6274f8f 2023-06-18  顽雨沉风: 
ccc6274f8f 2023-06-18  顽雨沉风: 
ccc6274f8f 2023-06-18  顽雨沉风: 
ccc6274f8f 2023-06-18  顽雨沉风: local e1=Effect.GlobalEffect()
ccc6274f8f 2023-06-18  顽雨沉风: e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ccc6274f8f 2023-06-18  顽雨沉风: e1:SetCode(EVENT_PHASE_START+PHASE_END)
ccc6274f8f 2023-06-18  顽雨沉风: e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
ccc6274f8f 2023-06-18  顽雨沉风: e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
ccc6274f8f 2023-06-18  顽雨沉风: Debug.ShowHint("提示:通召权") end)
ccc6274f8f 2023-06-18  顽雨沉风: Duel.RegisterEffect(e1,0)