d0d3a4b31a 2024-07-25 顽雨沉风: --[[message
d0d3a4b31a 2024-07-25 顽雨沉风: #[WCS2006]10_Equip Power
d0d3a4b31a 2024-07-25 顽雨沉风: ]]
d0d3a4b31a 2024-07-25 顽雨沉风:
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.SetAIName("QQ群181175613")
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.SetPlayerInfo(1, 5600, 0, 0)
d0d3a4b31a 2024-07-25 顽雨沉风:
d0d3a4b31a 2024-07-25 顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
d0d3a4b31a 2024-07-25 顽雨沉风: local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, k2)
d0d3a4b31a 2024-07-25 顽雨沉风: local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, k2)
d0d3a4b31a 2024-07-25 顽雨沉风: local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, k2)
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.AddCard(65957473, 1, 1, k1, 2, k2)
d0d3a4b31a 2024-07-25 顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
d0d3a4b31a 2024-07-25 顽雨沉风: local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP)
d0d3a4b31a 2024-07-25 顽雨沉风: local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP)
d0d3a4b31a 2024-07-25 顽雨沉风: local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
d0d3a4b31a 2024-07-25 顽雨沉风: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
d0d3a4b31a 2024-07-25 顽雨沉风: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.AddCard(69933858, 0, 0, k1, 0, k2)
d0d3a4b31a 2024-07-25 顽雨沉风: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d0d3a4b31a 2024-07-25 顽雨沉风: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
d0d3a4b31a 2024-07-25 顽雨沉风: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
d0d3a4b31a 2024-07-25 顽雨沉风: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
d0d3a4b31a 2024-07-25 顽雨沉风:
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.ReloadFieldEnd()
d0d3a4b31a 2024-07-25 顽雨沉风: aux.BeginPuzzle(1)
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.PreEquip(s01, m01)
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.PreEquip(s02, m02)
d0d3a4b31a 2024-07-25 顽雨沉风: Debug.PreEquip(s03, m03)