游戏王残局简化版

Annotation For single/枯岳说书人_c47 4_08_08.lua
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Annotation For single/枯岳说书人_c47 4_08_08.lua

Origin for each line in single/枯岳说书人_c47 4_08_08.lua from check-in ceb3f9fd47:

ceb3f9fd47 2024-02-10  顽雨沉风: --[[message
ceb3f9fd47 2024-02-10  顽雨沉风: 个十百千万?
ceb3f9fd47 2024-02-10  顽雨沉风: ]]
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.SetAIName("枯岳说书人_c47")
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.SetPlayerInfo(0, 621543, 0, 0)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.SetPlayerInfo(1, 231370, 0, 0)
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: local c11 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e11 = Effect.CreateEffect(c11)
ceb3f9fd47 2024-02-10  顽雨沉风: e11:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e11:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e11:SetValue(1156)
ceb3f9fd47 2024-02-10  顽雨沉风: c11:RegisterEffect(e11)
ceb3f9fd47 2024-02-10  顽雨沉风: local c12 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e12 = Effect.CreateEffect(c12)
ceb3f9fd47 2024-02-10  顽雨沉风: e12:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e12:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e12:SetValue(1252)
ceb3f9fd47 2024-02-10  顽雨沉风: c12:RegisterEffect(e12)
ceb3f9fd47 2024-02-10  顽雨沉风: local c13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e13 = Effect.CreateEffect(c13)
ceb3f9fd47 2024-02-10  顽雨沉风: e13:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e13:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e13:SetValue(1698)
ceb3f9fd47 2024-02-10  顽雨沉风: c13:RegisterEffect(e13)
ceb3f9fd47 2024-02-10  顽雨沉风: local c14 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e14 = Effect.CreateEffect(c14)
ceb3f9fd47 2024-02-10  顽雨沉风: e14:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e14:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e14:SetValue(652)
ceb3f9fd47 2024-02-10  顽雨沉风: c14:RegisterEffect(e14)
ceb3f9fd47 2024-02-10  顽雨沉风: local c15 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e15 = Effect.CreateEffect(c15)
ceb3f9fd47 2024-02-10  顽雨沉风: e15:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e15:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e15:SetValue(254)
ceb3f9fd47 2024-02-10  顽雨沉风: c15:RegisterEffect(e15)
ceb3f9fd47 2024-02-10  顽雨沉风: local c16 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e16 = Effect.CreateEffect(c16)
ceb3f9fd47 2024-02-10  顽雨沉风: e16:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e16:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e16:SetValue(800)
ceb3f9fd47 2024-02-10  顽雨沉风: c16:RegisterEffect(e16)
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: local c21 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e21 = Effect.CreateEffect(c21)
ceb3f9fd47 2024-02-10  顽雨沉风: e21:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e21:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e21:SetValue(-21565)
ceb3f9fd47 2024-02-10  顽雨沉风: c21:RegisterEffect(e21)
ceb3f9fd47 2024-02-10  顽雨沉风: local c22 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e22 = Effect.CreateEffect(c22)
ceb3f9fd47 2024-02-10  顽雨沉风: e22:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e22:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e22:SetValue(-56546)
ceb3f9fd47 2024-02-10  顽雨沉风: c22:RegisterEffect(e22)
ceb3f9fd47 2024-02-10  顽雨沉风: local c23 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e23 = Effect.CreateEffect(c23)
ceb3f9fd47 2024-02-10  顽雨沉风: e23:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e23:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e23:SetValue(-65415)
ceb3f9fd47 2024-02-10  顽雨沉风: c23:RegisterEffect(e23)
ceb3f9fd47 2024-02-10  顽雨沉风: local c24 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e24 = Effect.CreateEffect(c24)
ceb3f9fd47 2024-02-10  顽雨沉风: e24:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e24:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e24:SetValue(-45212)
ceb3f9fd47 2024-02-10  顽雨沉风: c24:RegisterEffect(e24)
ceb3f9fd47 2024-02-10  顽雨沉风: local c25 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e25 = Effect.CreateEffect(c25)
ceb3f9fd47 2024-02-10  顽雨沉风: e25:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e25:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e25:SetValue(-32215)
ceb3f9fd47 2024-02-10  顽雨沉风: c25:RegisterEffect(e25)
ceb3f9fd47 2024-02-10  顽雨沉风: local c26 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e26 = Effect.CreateEffect(c26)
ceb3f9fd47 2024-02-10  顽雨沉风: e26:SetType(EFFECT_TYPE_SINGLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e26:SetCode(EFFECT_UPDATE_ATTACK)
ceb3f9fd47 2024-02-10  顽雨沉风: e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ceb3f9fd47 2024-02-10  顽雨沉风: e26:SetValue(-801)
ceb3f9fd47 2024-02-10  顽雨沉风: c26:RegisterEffect(e26)
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
ceb3f9fd47 2024-02-10  顽雨沉风: 
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.ReloadFieldEnd()
ceb3f9fd47 2024-02-10  顽雨沉风: aux.BeginPuzzle()
ceb3f9fd47 2024-02-10  顽雨沉风: fun["印卡"](c1, 1)
ceb3f9fd47 2024-02-10  顽雨沉风: Debug.ShowHint("场上怪兽攻击力已改变")