c3f96fe46f 2023-06-29 顽雨沉风: local str = {}
d8ed6de3ad 2023-06-29 顽雨沉风: local fun = {}
c3f96fe46f 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: local cache_1
c3f96fe46f 2023-06-29 顽雨沉风: local cache_2
d8ed6de3ad 2023-06-29 顽雨沉风:
40620faf3c 2023-06-29 顽雨沉风: fun["是否效果卡"] = function()
40620faf3c 2023-06-29 顽雨沉风: end
40620faf3c 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 顽雨沉风: local effect_1
c3f96fe46f 2023-06-29 顽雨沉风: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 顽雨沉风: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = true
c3f96fe46f 2023-06-29 顽雨沉风: else
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = false
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: return cache_1
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 顽雨沉风: return
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29 顽雨沉风: , 0)
edfc81dcfd 2023-06-29 顽雨沉风: end
a855d3a3c7 2023-06-29 顽雨沉风:
a855d3a3c7 2023-06-29 顽雨沉风: _G["开局说明"] = function()
e3fdda8ef9 2023-06-29 顽雨沉风: local cache_1 = {}
e3fdda8ef9 2023-06-29 顽雨沉风:
75a5aae6f2 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
75a5aae6f2 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
75a5aae6f2 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
75a5aae6f2 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
75a5aae6f2 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
75a5aae6f2 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
75a5aae6f2 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
75a5aae6f2 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
75a5aae6f2 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
75a5aae6f2 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
75a5aae6f2 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
75a5aae6f2 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
75a5aae6f2 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
75a5aae6f2 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
75a5aae6f2 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
75a5aae6f2 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
e3fdda8ef9 2023-06-29 顽雨沉风:
f93cdd3242 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
f93cdd3242 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
f93cdd3242 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
f93cdd3242 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
f93cdd3242 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
f93cdd3242 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
f93cdd3242 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
f93cdd3242 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
f93cdd3242 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
f93cdd3242 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
f93cdd3242 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
f93cdd3242 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
f93cdd3242 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
f93cdd3242 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
f93cdd3242 2023-06-29 顽雨沉风: cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
f93cdd3242 2023-06-29 顽雨沉风: cache_1:insert(cache_2)
f93cdd3242 2023-06-29 顽雨沉风:
29c0cdbdf2 2023-06-29 顽雨沉风: str["这个残局的效果卡数量"] = 0
bd04c9e58f 2023-06-29 顽雨沉风:
f93cdd3242 2023-06-29 顽雨沉风: --~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
f93cdd3242 2023-06-29 顽雨沉风: --~ str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
f93cdd3242 2023-06-29 顽雨沉风: --~ str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
f93cdd3242 2023-06-29 顽雨沉风: --~ str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
f93cdd3242 2023-06-29 顽雨沉风: --~ str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
f93cdd3242 2023-06-29 顽雨沉风: --~ str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
f93cdd3242 2023-06-29 顽雨沉风: --~ str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
f93cdd3242 2023-06-29 顽雨沉风: --~ str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
f93cdd3242 2023-06-29 顽雨沉风:
f93cdd3242 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
f93cdd3242 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
f93cdd3242 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
f93cdd3242 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
f93cdd3242 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
f93cdd3242 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
f93cdd3242 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
f93cdd3242 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
f93cdd3242 2023-06-29 顽雨沉风:
ca0283ed56 2023-06-29 顽雨沉风: --~ str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
ca0283ed56 2023-06-29 顽雨沉风: --~ str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
ca0283ed56 2023-06-29 顽雨沉风: --~ str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
ca0283ed56 2023-06-29 顽雨沉风: --~ str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
ca0283ed56 2023-06-29 顽雨沉风: --~ str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
ca0283ed56 2023-06-29 顽雨沉风: --~ str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
ca0283ed56 2023-06-29 顽雨沉风: --~ str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
ca0283ed56 2023-06-29 顽雨沉风: --~ str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
ca0283ed56 2023-06-29 顽雨沉风:
ca0283ed56 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
ca0283ed56 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
ca0283ed56 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
ca0283ed56 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
ca0283ed56 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
ca0283ed56 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
ca0283ed56 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
ca0283ed56 2023-06-29 顽雨沉风: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
c0962c473a 2023-06-29 顽雨沉风:
c0962c473a 2023-06-29 顽雨沉风: str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
c0962c473a 2023-06-29 顽雨沉风: str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
c0962c473a 2023-06-29 顽雨沉风:
c0962c473a 2023-06-29 顽雨沉风: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
c0962c473a 2023-06-29 顽雨沉风: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
c0962c473a 2023-06-29 顽雨沉风:
c0962c473a 2023-06-29 顽雨沉风: Debug.ShowHint(str["这个残局的效果卡数量"])
a855d3a3c7 2023-06-29 顽雨沉风: end
a855d3a3c7 2023-06-29 顽雨沉风:
f33f0cd5bc 2023-06-29 顽雨沉风: