游戏王残局简化版

Annotation For single/简化版_450_04.lua
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Annotation For single/简化版_450_04.lua

Origin for each line in single/简化版_450_04.lua from check-in c8322ffe62:

ed54ab0472 2024-06-27  顽雨沉风: --[[message
c8322ffe62 2024-07-03  顽雨沉风: 维护:2024-07-03
c8322ffe62 2024-07-03  顽雨沉风: 简语:灵摆召唤入门2
4f08f247d9 2024-06-28  顽雨沉风: 标签:#sample6
ed54ab0472 2024-06-27  顽雨沉风: ]]
ed54ab0472 2024-06-27  顽雨沉风: 
ed54ab0472 2024-06-27  顽雨沉风: Debug.SetAIName("QQ群181175613")
ed54ab0472 2024-06-27  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
ed54ab0472 2024-06-27  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
ed54ab0472 2024-06-27  顽雨沉风: Debug.SetPlayerInfo(1, 2800, 0, 0)
ed54ab0472 2024-06-27  顽雨沉风: 
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
ed54ab0472 2024-06-27  顽雨沉风: 
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: 
ed54ab0472 2024-06-27  顽雨沉风: --~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: 
ed54ab0472 2024-06-27  顽雨沉风: Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
ed54ab0472 2024-06-27  顽雨沉风: --~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
ed54ab0472 2024-06-27  顽雨沉风: --~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
ed54ab0472 2024-06-27  顽雨沉风: 
ed54ab0472 2024-06-27  顽雨沉风: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
ed54ab0472 2024-06-27  顽雨沉风: 
d4deeab7e2 2024-07-01  顽雨沉风: Debug.ReloadFieldEnd("黑洞")
ed54ab0472 2024-06-27  顽雨沉风: aux.BeginPuzzle()