c68ffceacb 2024-02-07 顽雨沉风: --puzzle1
c68ffceacb 2024-02-07 顽雨沉风: Debug.SetAIName("LV-051")
c68ffceacb 2024-02-07 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
c68ffceacb 2024-02-07 顽雨沉风: Debug.SetPlayerInfo(0, 600, 0, 0)
c68ffceacb 2024-02-07 顽雨沉风: Debug.SetPlayerInfo(1, 1900, 0, 0)
c68ffceacb 2024-02-07 顽雨沉风:
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(22587018, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
c68ffceacb 2024-02-07 顽雨沉风:
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
c68ffceacb 2024-02-07 顽雨沉风:
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(85520851, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
c68ffceacb 2024-02-07 顽雨沉风:
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(58071123, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(75390004, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(13069066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
c68ffceacb 2024-02-07 顽雨沉风:
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
c68ffceacb 2024-02-07 顽雨沉风: Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
c68ffceacb 2024-02-07 顽雨沉风:
c68ffceacb 2024-02-07 顽雨沉风: Debug.ReloadFieldEnd()
c68ffceacb 2024-02-07 顽雨沉风: aux.BeginPuzzle()