c3f96fe46f 2023-06-29 顽雨沉风: local str = {}
d8ed6de3ad 2023-06-29 顽雨沉风: local fun = {}
c3f96fe46f 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: local cache_1
c3f96fe46f 2023-06-29 顽雨沉风: local cache_2
d2dde12476 2023-06-29 顽雨沉风: local cache_3
d2dde12476 2023-06-29 顽雨沉风:
d95f494908 2023-06-30 顽雨沉风: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 顽雨沉风:
d95f494908 2023-06-30 顽雨沉风: Debug.ReloadFieldBegin = function(str_1, str_2)
bf6cc894c2 2023-06-30 顽雨沉风:
bf6cc894c2 2023-06-30 顽雨沉风:
2ed229a931 2023-06-30 顽雨沉风: str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30 顽雨沉风: end
d95f494908 2023-06-30 顽雨沉风:
e08f058cc6 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 顽雨沉风: local effect_1
c3f96fe46f 2023-06-29 顽雨沉风: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 顽雨沉风: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = true
c3f96fe46f 2023-06-29 顽雨沉风: else
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = false
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: return cache_1
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 顽雨沉风: return
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 顽雨沉风:
c3f96fe46f 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29 顽雨沉风: , 0)
edfc81dcfd 2023-06-29 顽雨沉风: end
a855d3a3c7 2023-06-29 顽雨沉风:
78d7353d8f 2023-06-29 顽雨沉风: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 顽雨沉风:
d2dde12476 2023-06-29 顽雨沉风: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 顽雨沉风: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 顽雨沉风: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 顽雨沉风:
d2dde12476 2023-06-29 顽雨沉风: if cache_1
d2dde12476 2023-06-29 顽雨沉风: or cache_2
d2dde12476 2023-06-29 顽雨沉风: or cache_3 then
e7130db7c4 2023-06-29 顽雨沉风: return true
e7130db7c4 2023-06-29 顽雨沉风: end
e7130db7c4 2023-06-29 顽雨沉风: return false
b0d676d468 2023-06-29 顽雨沉风: end
b0d676d468 2023-06-29 顽雨沉风:
e08f058cc6 2023-06-29 顽雨沉风: _G["开局说明"] = function()
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = 0
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_DECK
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_HAND
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_MZONE
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_SZONE
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_GRAVE
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_REMOVED
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30 顽雨沉风:
ff0aefc8cb 2023-06-30 顽雨沉风: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
4f50d4f4dc 2023-06-29 顽雨沉风:
4f50d4f4dc 2023-06-29 顽雨沉风: str["开局说明"] = "效果卡:"
4f50d4f4dc 2023-06-29 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
4f50d4f4dc 2023-06-29 顽雨沉风:
647c058939 2023-06-30 顽雨沉风: Debug.ShowHint(str["开局说明"])
0d3a4c8010 2023-06-30 顽雨沉风: end
a855d3a3c7 2023-06-29 顽雨沉风: