bbc6711f61 2023-06-19 顽雨沉风: --[[message
bbc6711f61 2023-06-19 顽雨沉风: 卡数:13
bbc6711f61 2023-06-19 顽雨沉风: 规则:大师3
bbc6711f61 2023-06-19 顽雨沉风: ]]
bbc6711f61 2023-06-19 顽雨沉风: --wcs2011-12
bbc6711f61 2023-06-19 顽雨沉风: Debug.SetAIName("[WCS2011]-12")
bbc6711f61 2023-06-19 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
bbc6711f61 2023-06-19 顽雨沉风: Debug.SetPlayerInfo(0,700,0,0)
bbc6711f61 2023-06-19 顽雨沉风: Debug.SetPlayerInfo(1,5100,0,0)
bbc6711f61 2023-06-19 顽雨沉风:
bbc6711f61 2023-06-19 顽雨沉风: local e0=Effect.GlobalEffect()
bbc6711f61 2023-06-19 顽雨沉风: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
bbc6711f61 2023-06-19 顽雨沉风: e0:SetCode(EVENT_ADJUST)
bbc6711f61 2023-06-19 顽雨沉风: e0:SetCountLimit(1)
bbc6711f61 2023-06-19 顽雨沉风: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
bbc6711f61 2023-06-19 顽雨沉风: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
bbc6711f61 2023-06-19 顽雨沉风: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
bbc6711f61 2023-06-19 顽雨沉风: if g:GetCount()>0 then
bbc6711f61 2023-06-19 顽雨沉风: Duel.SendtoHand(g,nil,REASON_RULE)
bbc6711f61 2023-06-19 顽雨沉风: end end)
bbc6711f61 2023-06-19 顽雨沉风: Duel.RegisterEffect(e0,0)
bbc6711f61 2023-06-19 顽雨沉风:
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP)
bbc6711f61 2023-06-19 顽雨沉风: Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP)
bbc6711f61 2023-06-19 顽雨沉风: Debug.ReloadFieldEnd()
bbc6711f61 2023-06-19 顽雨沉风: --~ Debug.ShowHint("在这个回合取得胜利!")
bbc6711f61 2023-06-19 顽雨沉风: aux.BeginPuzzle()
bbc6711f61 2023-06-19 顽雨沉风: local e999=Effect.GlobalEffect()
bbc6711f61 2023-06-19 顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
bbc6711f61 2023-06-19 顽雨沉风: e999:SetCode(EVENT_DAMAGE)
bbc6711f61 2023-06-19 顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
bbc6711f61 2023-06-19 顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
bbc6711f61 2023-06-19 顽雨沉风: Debug.ShowHint("残局群181175613") end)
bbc6711f61 2023-06-19 顽雨沉风: Duel.RegisterEffect(e999,0)
bbc6711f61 2023-06-19 顽雨沉风: