游戏王残局简化版

Annotation For single/枯岳说书人_f06.lua
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Annotation For single/枯岳说书人_f06.lua

Origin for each line in single/枯岳说书人_f06.lua from check-in bae446e102:

bae446e102 2024-02-08  顽雨沉风: --[[message
bae446e102 2024-02-08  顽雨沉风: 原局:[WCS2011]_a06
bae446e102 2024-02-08  顽雨沉风: ]]
bae446e102 2024-02-08  顽雨沉风: --wcs2011-06
bae446e102 2024-02-08  顽雨沉风: Debug.SetAIName("[WCS2011]-06_衍生版_1")
bae446e102 2024-02-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
bae446e102 2024-02-08  顽雨沉风: Debug.SetPlayerInfo(0, 700, 0, 0)
bae446e102 2024-02-08  顽雨沉风: Debug.SetPlayerInfo(1, 10200, 0, 0)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(81254059, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(81254059, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: --~ Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(57543573, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(57543573, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(64973456, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: --~ Debug.AddCard(2099841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(81254059, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(73216412, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(45305419, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(64973456, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(28506708, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: --~ Debug.AddCard(,0,0,LOCATION_GRAVE,0,POS_FACEUP)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(57647597, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(49003308, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(70583986, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
bae446e102 2024-02-08  顽雨沉风: --~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
bae446e102 2024-02-08  顽雨沉风: --~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
bae446e102 2024-02-08  顽雨沉风: Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
bae446e102 2024-02-08  顽雨沉风: Debug.ReloadFieldEnd()
bae446e102 2024-02-08  顽雨沉风: --~ Debug.ShowHint("在这个回合取得胜利!")
bae446e102 2024-02-08  顽雨沉风: aux.BeginPuzzle()