游戏王残局简化版

Annotation For single/pkd-01_衍生版_01.lua
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Annotation For single/pkd-01_衍生版_01.lua

Origin for each line in single/pkd-01_衍生版_01.lua from check-in ba421ad7be:

ba421ad7be 2023-10-07  顽雨沉风: Debug.SetAIName("pkd-01_衍生版_01")
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,20000,0,0)
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: -----------------
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
a09402ae35 2023-10-07  顽雨沉风: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
a09402ae35 2023-10-07  顽雨沉风: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
a09402ae35 2023-10-07  顽雨沉风: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: -----------------
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: -----------------
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: -----------------
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: -----------------
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: -----------------
ac76e2e8fa 2023-10-07  顽雨沉风: 
a09402ae35 2023-10-07  顽雨沉风: local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
a09402ae35 2023-10-07  顽雨沉风: Debug.PreSummon(c, SUMMON_TYPE_LINK)
a09402ae35 2023-10-07  顽雨沉风: local e1=Effect.CreateEffect(c)
a09402ae35 2023-10-07  顽雨沉风: e1:SetType(EFFECT_TYPE_SINGLE)
a09402ae35 2023-10-07  顽雨沉风: e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
a09402ae35 2023-10-07  顽雨沉风: e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
a09402ae35 2023-10-07  顽雨沉风: e1:SetRange(LOCATION_MZONE)
a09402ae35 2023-10-07  顽雨沉风: e1:SetValue(1)
a09402ae35 2023-10-07  顽雨沉风: c:RegisterEffect(e1)
ac76e2e8fa 2023-10-07  顽雨沉风: local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
ac76e2e8fa 2023-10-07  顽雨沉风: local e1=Effect.CreateEffect(c)
ac76e2e8fa 2023-10-07  顽雨沉风: e1:SetType(EFFECT_TYPE_SINGLE)
ac76e2e8fa 2023-10-07  顽雨沉风: e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
ac76e2e8fa 2023-10-07  顽雨沉风: e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
ac76e2e8fa 2023-10-07  顽雨沉风: e1:SetRange(LOCATION_MZONE)
ac76e2e8fa 2023-10-07  顽雨沉风: e1:SetValue(1)
ac76e2e8fa 2023-10-07  顽雨沉风: c:RegisterEffect(e1)
ac76e2e8fa 2023-10-07  顽雨沉风: 
ac76e2e8fa 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
ac76e2e8fa 2023-10-07  顽雨沉风: aux.BeginPuzzle()
a09402ae35 2023-10-07  顽雨沉风: 
a09402ae35 2023-10-07  顽雨沉风: Debug.ShowHint("终末不能被战破,双穹不能被效破")