af6ca14c70 2024-02-13 顽雨沉风: local string = string
af6ca14c70 2024-02-13 顽雨沉风: local table = table
6fdfa2454c 2024-02-14 顽雨沉风: local Debug = Debug
6fdfa2454c 2024-02-14 顽雨沉风: local Effect = Effect
6fdfa2454c 2024-02-14 顽雨沉风: local Duel = Duel
6fdfa2454c 2024-02-14 顽雨沉风: local Card = Card
8388ccc6c5 2024-02-14 顽雨沉风: local s = {}
b05c665024 2024-02-14 顽雨沉风: s["效卡之类排"] = {
8388ccc6c5 2024-02-14 顽雨沉风: TYPE_SPELL
8388ccc6c5 2024-02-14 顽雨沉风: , TYPE_TRAP
8388ccc6c5 2024-02-14 顽雨沉风: , TYPE_EFFECT
8388ccc6c5 2024-02-14 顽雨沉风: }
21cd94e151 2024-02-14 顽雨沉风: s["无效灵摆怪兽之卡编排"] = {
8388ccc6c5 2024-02-14 顽雨沉风: 28363749
8388ccc6c5 2024-02-14 顽雨沉风: , 19474136
8388ccc6c5 2024-02-14 顽雨沉风: , 17390179
8388ccc6c5 2024-02-14 顽雨沉风: , 83980492
ef7b6d6995 2024-02-14 顽雨沉风: }
ef7b6d6995 2024-02-14 顽雨沉风: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
1301c8be40 2024-02-13 顽雨沉风: do
1301c8be40 2024-02-13 顽雨沉风: local h1
1301c8be40 2024-02-13 顽雨沉风: --~ 则对
1301c8be40 2024-02-13 顽雨沉风: h1 = {
1301c8be40 2024-02-13 顽雨沉风: [3] = "大师3 "
1301c8be40 2024-02-13 顽雨沉风: , [4] = "新大师 "
1301c8be40 2024-02-13 顽雨沉风: , [5] = "大师2020 "
1301c8be40 2024-02-13 顽雨沉风: }
1301c8be40 2024-02-13 顽雨沉风: s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
1301c8be40 2024-02-13 顽雨沉风: --~ 模
1301c8be40 2024-02-13 顽雨沉风: --~ 则数
1301c8be40 2024-02-13 顽雨沉风: function _G.Debug.ReloadFieldBegin(u1, u2)
b05c665024 2024-02-14 顽雨沉风: s["伪洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE
719cb47a61 2024-02-13 顽雨沉风: s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
1301c8be40 2024-02-13 顽雨沉风: s["机智"] = u1 & DUEL_SIMPLE_AI
1301c8be40 2024-02-13 顽雨沉风: if u2 then
1301c8be40 2024-02-13 顽雨沉风: s["则"] = h1[u2]
1301c8be40 2024-02-13 顽雨沉风: else
1301c8be40 2024-02-13 顽雨沉风: s["则"] = h1[5]
1301c8be40 2024-02-13 顽雨沉风: end
1301c8be40 2024-02-13 顽雨沉风: s["Debug.ReloadFieldBegin"](u1, u2)
1301c8be40 2024-02-13 顽雨沉风: end
1301c8be40 2024-02-13 顽雨沉风: end
ad8a165722 2024-02-14 顽雨沉风: do
ac819336b2 2024-02-14 顽雨沉风: local h1
14fe398ae9 2024-02-14 顽雨沉风: --~ “调该效果”的效果
b05c665024 2024-02-14 顽雨沉风: s["_开局洗卡抽卡"] = function(u1)
ac819336b2 2024-02-14 顽雨沉风: Duel.ShuffleDeck(0)
ac819336b2 2024-02-14 顽雨沉风: Duel.Draw(0, h1, REASON_RULE)
ac819336b2 2024-02-14 顽雨沉风: u1:Reset()
ac819336b2 2024-02-14 顽雨沉风: end
b05c665024 2024-02-14 顽雨沉风: s["开局洗卡抽卡"] = function(u1)
ac819336b2 2024-02-14 顽雨沉风: local h2
033930309a 2024-02-14 顽雨沉风: --~ 抽卡之数
033930309a 2024-02-14 顽雨沉风: h1 = u1
b05c665024 2024-02-14 顽雨沉风: s["开局洗卡抽卡之数"] = u1
ac819336b2 2024-02-14 顽雨沉风: --~ 效果
ac819336b2 2024-02-14 顽雨沉风: h2 = Effect.GlobalEffect()
ac819336b2 2024-02-14 顽雨沉风: h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
ac819336b2 2024-02-14 顽雨沉风: h2:SetCode(EVENT_ADJUST)
ac819336b2 2024-02-14 顽雨沉风: h2:SetCondition(aux.TRUE)
b05c665024 2024-02-14 顽雨沉风: h2:SetOperation(s["_开局洗卡抽卡"])
ac819336b2 2024-02-14 顽雨沉风: Duel.RegisterEffect(h2, 0)
ac819336b2 2024-02-14 顽雨沉风: end
ac819336b2 2024-02-14 顽雨沉风: end
8ab63a7caf 2024-02-14 顽雨沉风: s["不被连锁"] = function()
af6ca14c70 2024-02-13 顽雨沉风: Duel.SetChainLimit(aux.FALSE)
af6ca14c70 2024-02-13 顽雨沉风: return true
d3790b56e8 2024-02-13 顽雨沉风: end
951ea1b58f 2024-02-13 顽雨沉风: do
951ea1b58f 2024-02-13 顽雨沉风: local h1, h2
951ea1b58f 2024-02-13 顽雨沉风: --~ 原解邀请
951ea1b58f 2024-02-13 顽雨沉风: h1 = "残局群181175613"
951ea1b58f 2024-02-13 顽雨沉风: --~ 二解邀请,备用:圣魔术师
951ea1b58f 2024-02-13 顽雨沉风: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
14fe398ae9 2024-02-14 顽雨沉风: --~ 通关之邀
2da5390976 2024-02-14 顽雨沉风: s["_通关之邀"] = function()
14fe398ae9 2024-02-14 顽雨沉风: local h3
14fe398ae9 2024-02-14 顽雨沉风: --~ 对方之血
14fe398ae9 2024-02-14 顽雨沉风: h3 = Duel.GetLP(1)
14fe398ae9 2024-02-14 顽雨沉风: if h3 <= 0 then
14fe398ae9 2024-02-14 顽雨沉风: if h3 == 0 then
14fe398ae9 2024-02-14 顽雨沉风: Debug.ShowHint(h1)
14fe398ae9 2024-02-14 顽雨沉风: else
14fe398ae9 2024-02-14 顽雨沉风: Debug.ShowHint(h2)
14fe398ae9 2024-02-14 顽雨沉风: end
14fe398ae9 2024-02-14 顽雨沉风: end
14fe398ae9 2024-02-14 顽雨沉风: end
2da5390976 2024-02-14 顽雨沉风: s["通关之邀"] = function()
033930309a 2024-02-14 顽雨沉风: local h1
14fe398ae9 2024-02-14 顽雨沉风: --~ 效果
14fe398ae9 2024-02-14 顽雨沉风: h1 = Effect.GlobalEffect()
14fe398ae9 2024-02-14 顽雨沉风: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
14fe398ae9 2024-02-14 顽雨沉风: h1:SetCode(EVENT_DAMAGE)
14fe398ae9 2024-02-14 顽雨沉风: h1:SetCondition(s["_通关之邀"])
14fe398ae9 2024-02-14 顽雨沉风: h1:SetOperation(aux.NULL)
14fe398ae9 2024-02-14 顽雨沉风: Duel.RegisterEffect(h1, 0)
14fe398ae9 2024-02-14 顽雨沉风: end
14fe398ae9 2024-02-14 顽雨沉风: end
b05c665024 2024-02-14 顽雨沉风: s["是否效卡"] = function(card)
b05c665024 2024-02-14 顽雨沉风: for i = 1, #s["效卡之类排"] do
b05c665024 2024-02-14 顽雨沉风: if Card.IsType(card, s["效卡之类排"][i]) then
f4490a058a 2024-02-14 顽雨沉风: return true
f4490a058a 2024-02-14 顽雨沉风: end
f4490a058a 2024-02-14 顽雨沉风: end
f4490a058a 2024-02-14 顽雨沉风: if Card.IsType(card, TYPE_PENDULUM) then
f4490a058a 2024-02-14 顽雨沉风: for i = 1, #s["无效灵摆怪兽之卡编排"] do
f4490a058a 2024-02-14 顽雨沉风: if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
f4490a058a 2024-02-14 顽雨沉风: else
f4490a058a 2024-02-14 顽雨沉风: return true
f4490a058a 2024-02-14 顽雨沉风: end
f4490a058a 2024-02-14 顽雨沉风: end
f4490a058a 2024-02-14 顽雨沉风: end
f4490a058a 2024-02-14 顽雨沉风: end
046e84141b 2024-02-14 顽雨沉风: do
033930309a 2024-02-14 顽雨沉风: local h1
033930309a 2024-02-14 顽雨沉风: --~ “调该效果”的效果
033930309a 2024-02-14 顽雨沉风: --~ “调该效果”的玩家
b05c665024 2024-02-14 顽雨沉风: s["_开局选卡入手"] = function(u1, u2)
033930309a 2024-02-14 顽雨沉风: local h2
b05c665024 2024-02-14 顽雨沉风: --~ 玩家选定的卡
033930309a 2024-02-14 顽雨沉风: h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
033930309a 2024-02-14 顽雨沉风: Duel.SendtoHand(h2, nil, REASON_RULE)
033930309a 2024-02-14 顽雨沉风: u1:Reset()
033930309a 2024-02-14 顽雨沉风: end
b05c665024 2024-02-14 顽雨沉风: s["开局选卡入手"] = function(u1)
033930309a 2024-02-14 顽雨沉风: local h2
b05c665024 2024-02-14 顽雨沉风: s["开局选卡入手之数"] = u1
b05c665024 2024-02-14 顽雨沉风: --~ 开局选卡入手之数
033930309a 2024-02-14 顽雨沉风: h1 = u1
033930309a 2024-02-14 顽雨沉风: --~ 效果
033930309a 2024-02-14 顽雨沉风: h2 = Effect.GlobalEffect()
033930309a 2024-02-14 顽雨沉风: h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
033930309a 2024-02-14 顽雨沉风: h2:SetCode(EVENT_ADJUST)
033930309a 2024-02-14 顽雨沉风: h2:SetCondition(aux.TRUE)
b05c665024 2024-02-14 顽雨沉风: h2:SetOperation(s["_开局选卡入手"])
033930309a 2024-02-14 顽雨沉风: Duel.RegisterEffect(h2, 0)
033930309a 2024-02-14 顽雨沉风: end
033930309a 2024-02-14 顽雨沉风: end
2da5390976 2024-02-14 顽雨沉风: s["禁格"] = function(u1)
f7d8ee14bc 2024-02-13 顽雨沉风: local h1
f7d8ee14bc 2024-02-13 顽雨沉风: s["禁格之数"] = u1
af6ca14c70 2024-02-13 顽雨沉风: --~ 效果
af6ca14c70 2024-02-13 顽雨沉风: h1 = Effect.GlobalEffect()
af6ca14c70 2024-02-13 顽雨沉风: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
af6ca14c70 2024-02-13 顽雨沉风: h1:SetValue(u1)
af6ca14c70 2024-02-13 顽雨沉风: Duel.RegisterEffect(h1, 0)
af6ca14c70 2024-02-13 顽雨沉风: end
1301c8be40 2024-02-13 顽雨沉风: do
1301c8be40 2024-02-13 顽雨沉风: s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
b05c665024 2024-02-14 顽雨沉风: --~ 开局洗卡抽卡之数
fd436744e5 2024-02-14 顽雨沉风: function _G.Debug.ReloadFieldEnd(u1)
fd436744e5 2024-02-14 顽雨沉风: s["Debug.ReloadFieldEnd"]()
fd436744e5 2024-02-14 顽雨沉风: if u1 then
b05c665024 2024-02-14 顽雨沉风: s["开局洗卡抽卡"](u1)
fd436744e5 2024-02-14 顽雨沉风: end
fd436744e5 2024-02-14 顽雨沉风: end
fd436744e5 2024-02-14 顽雨沉风: end
fd436744e5 2024-02-14 顽雨沉风: do
fd436744e5 2024-02-14 顽雨沉风: local h1, h2, h3, h4
b05c665024 2024-02-14 顽雨沉风: --~ 印卡过多之示
b05c665024 2024-02-14 顽雨沉风: h1 = "印卡过多"
b05c665024 2024-02-14 顽雨沉风: --~ 现之印卡数
fd436744e5 2024-02-14 顽雨沉风: h2 = 1
b05c665024 2024-02-14 顽雨沉风: --~ 印手卡之上限
fd436744e5 2024-02-14 顽雨沉风: h3 = 0
b05c665024 2024-02-14 顽雨沉风: --~ 总印卡之上限
fd436744e5 2024-02-14 顽雨沉风: h4 = 0
fd436744e5 2024-02-14 顽雨沉风: --~ 「调该效果」的效果
fd436744e5 2024-02-14 顽雨沉风: --~ 「调该效果」的玩家
b05c665024 2024-02-14 顽雨沉风: s["_印卡"] = function(u1, u2)
fd436744e5 2024-02-14 顽雨沉风: local h5, h6
fd436744e5 2024-02-14 顽雨沉风: --~ 印卡之卡编
fd436744e5 2024-02-14 顽雨沉风: h5 = Duel.AnnounceCard(u2)
fd436744e5 2024-02-14 顽雨沉风: --~ 卡
fd436744e5 2024-02-14 顽雨沉风: h6 = Duel.CreateToken(u2, h5)
fd436744e5 2024-02-14 顽雨沉风: if h2 <= h3 then
fd436744e5 2024-02-14 顽雨沉风: h2 = h2 + 1
fd436744e5 2024-02-14 顽雨沉风: Duel.SendtoHand(h6, nil, REASON_RULE)
fd436744e5 2024-02-14 顽雨沉风: else
fd436744e5 2024-02-14 顽雨沉风: if h2 <= h4 then
fd436744e5 2024-02-14 顽雨沉风: h2 = h2 + 1
2e27c4daad 2024-02-14 顽雨沉风: Duel.SendtoDeck(h6, u2, 0, REASON_RULE)
7029b5245e 2024-02-14 顽雨沉风: else
7029b5245e 2024-02-14 顽雨沉风: Debug.ShowHint(h1)
7029b5245e 2024-02-14 顽雨沉风: u1:Reset()
7029b5245e 2024-02-14 顽雨沉风: end
7029b5245e 2024-02-14 顽雨沉风: end
7029b5245e 2024-02-14 顽雨沉风: end
b05c665024 2024-02-14 顽雨沉风: s["印卡"] = function(u1, u2, u3)
7029b5245e 2024-02-14 顽雨沉风: local h5, h6
7029b5245e 2024-02-14 顽雨沉风: h3 = u2
7029b5245e 2024-02-14 顽雨沉风: h4 = u3 or u2
b05c665024 2024-02-14 顽雨沉风: Debug.ShowHint("点击对方额外卡组可以进行印卡\n手卡只能印" .. h3 .. "张\n最多可以印" .. h4 .. "张")
7029b5245e 2024-02-14 顽雨沉风: h5 = Effect.CreateEffect(u1)
7029b5245e 2024-02-14 顽雨沉风: h5:SetType(EFFECT_TYPE_IGNITION)
7029b5245e 2024-02-14 顽雨沉风: h5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
7029b5245e 2024-02-14 顽雨沉风: h5:SetTarget(s["不被连锁"])
7029b5245e 2024-02-14 顽雨沉风: h5:SetRange(LOCATION_EXTRA)
b05c665024 2024-02-14 顽雨沉风: h5:SetOperation(s["_印卡"])
7029b5245e 2024-02-14 顽雨沉风: u1:RegisterEffect(h5)
7029b5245e 2024-02-14 顽雨沉风: end
7029b5245e 2024-02-14 顽雨沉风: end
8ab63a7caf 2024-02-14 顽雨沉风: s["开局之示"] = function()
7029b5245e 2024-02-14 顽雨沉风: local h1, h2, h3
b05c665024 2024-02-14 顽雨沉风: --~ 此局效卡之数
b05c665024 2024-02-14 顽雨沉风: h2 = Duel.GetMatchingGroupCount(s["是否效卡"], 0, s["全区"], s["全区"], nil)
7029b5245e 2024-02-14 顽雨沉风: --~ 超量材组
7029b5245e 2024-02-14 顽雨沉风: h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
7029b5245e 2024-02-14 顽雨沉风: for u1 in aux.Next(h3) do
b05c665024 2024-02-14 顽雨沉风: if s["是否效卡"](u1) then
ef7b6d6995 2024-02-14 顽雨沉风: h2 = h2 + 1
091f486d37 2024-02-13 顽雨沉风: end
091f486d37 2024-02-13 顽雨沉风: end
091f486d37 2024-02-13 顽雨沉风: --~ 开局说明
b05c665024 2024-02-14 顽雨沉风: h1 = h2 .. "卡 " .. s["则"]
b05c665024 2024-02-14 顽雨沉风: if s["伪洗卡"] == 0 then
d1652d7fa4 2024-02-13 顽雨沉风: else
b05c665024 2024-02-14 顽雨沉风: h1 = h1 .. "伪洗卡 "
719cb47a61 2024-02-13 顽雨沉风: end
719cb47a61 2024-02-13 顽雨沉风: if s["战段"] == 0 then
719cb47a61 2024-02-13 顽雨沉风: h1 = h1 .. "无战段 "
719cb47a61 2024-02-13 顽雨沉风: end
ef7b6d6995 2024-02-14 顽雨沉风: if s["机智"] == 0 then
ef7b6d6995 2024-02-14 顽雨沉风: h1 = h1 .. "无机智 "
719cb47a61 2024-02-13 顽雨沉风: end
b05c665024 2024-02-14 顽雨沉风: if s["开局选卡入手之数"] then
b05c665024 2024-02-14 顽雨沉风: h1 = h1 .. "选" .. s["开局选卡入手之数"] .. "卡 "
f7d8ee14bc 2024-02-13 顽雨沉风: end
f7d8ee14bc 2024-02-13 顽雨沉风: if s["禁格之数"] then
f7d8ee14bc 2024-02-13 顽雨沉风: h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
f7d8ee14bc 2024-02-13 顽雨沉风: end
b05c665024 2024-02-14 顽雨沉风: if s["开局洗卡抽卡之数"] then
b05c665024 2024-02-14 顽雨沉风: h1 = h1 .. "抽" .. s["开局洗卡抽卡之数"] .. "卡 "
091f486d37 2024-02-13 顽雨沉风: end
091f486d37 2024-02-13 顽雨沉风: Debug.ShowHint(h1)
091f486d37 2024-02-13 顽雨沉风: end
1301c8be40 2024-02-13 顽雨沉风: do
1301c8be40 2024-02-13 顽雨沉风: s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
b05c665024 2024-02-14 顽雨沉风: --~ 开局选卡入手之数
1301c8be40 2024-02-13 顽雨沉风: --~ 禁格之数
0f9865b09c 2024-02-14 顽雨沉风: function _G.aux.BeginPuzzle(u1, u2, u3, u4, u5)
1301c8be40 2024-02-13 顽雨沉风: s["aux.BeginPuzzle"]()
1301c8be40 2024-02-13 顽雨沉风: if u1 then
b05c665024 2024-02-14 顽雨沉风: s["开局选卡入手"](u1)
1301c8be40 2024-02-13 顽雨沉风: end
1301c8be40 2024-02-13 顽雨沉风: if u2 then
1301c8be40 2024-02-13 顽雨沉风: s["禁格"](u2)
0f9865b09c 2024-02-14 顽雨沉风: end
0f9865b09c 2024-02-14 顽雨沉风: if u3 then
b05c665024 2024-02-14 顽雨沉风: s["印卡"](u3, u4, u5)
0f9865b09c 2024-02-14 顽雨沉风: else
e14f5fd087 2024-02-14 顽雨沉风: end
e14f5fd087 2024-02-14 顽雨沉风: s["开局之示"]()
1301c8be40 2024-02-13 顽雨沉风: s["通关之邀"]()
1301c8be40 2024-02-13 顽雨沉风: end
1301c8be40 2024-02-13 顽雨沉风: end