游戏王残局简化版

Annotation For single/07.Constellar vs Evilswarm.lua
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Annotation For single/07.Constellar vs Evilswarm.lua

Origin for each line in single/07.Constellar vs Evilswarm.lua from check-in acb6820ca8:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: 星圣vs入魔
e7f204fb3d 2023-06-29  顽雨沉风: ]]
9336f06af4 2023-06-30  顽雨沉风: --~ 加载残局函数库
9336f06af4 2023-06-30  顽雨沉风: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
6923758b37 2023-06-30  顽雨沉风: --~ a=Debug.ShowHint
6923758b37 2023-06-30  顽雨沉风: --~ Debug.ShowHint=function()
ebcfffbd14 2023-06-30  顽雨沉风: --~ a(aa)
6923758b37 2023-06-30  顽雨沉风: --~ end
954a6027cc 2023-06-30  顽雨沉风: --~ mymetatable = {}
954a6027cc 2023-06-30  顽雨沉风: --~ mymetatable.__tostring=function()
954a6027cc 2023-06-30  顽雨沉风: --~ Debug.ShowHint("残局群181175613")
954a6027cc 2023-06-30  顽雨沉风: --~ return "残局群181175613"
954a6027cc 2023-06-30  顽雨沉风: --~ end
954a6027cc 2023-06-30  顽雨沉风: --~ setmetatable(Debug,mymetatable)
954a6027cc 2023-06-30  顽雨沉风: --~ print(Debug)
feacba9521 2023-06-30  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("四妹")
d5ef2aa0e9 2023-06-30  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,3250,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
3314002d98 2023-06-30  顽雨沉风: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
15080b11f2 2023-06-29  顽雨沉风: Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
8112d13bfe 2023-06-30  顽雨沉风: Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
9336f06af4 2023-06-30  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
398020831c 2023-06-29  顽雨沉风: 
f33f0cd5bc 2023-06-29  顽雨沉风: _G["开局说明"]()
a754e6f3f2 2023-06-29  顽雨沉风: _G["通关邀请"]()
eff7fbd1f5 2023-06-30  顽雨沉风: --~  load("Debu", "example.lua", "t")
5062d3ebf1 2023-06-30  顽雨沉风: --~ rawlen(_G)
938dfd1edc 2023-06-30  顽雨沉风: --~ a=0
938dfd1edc 2023-06-30  顽雨沉风: --~ for k, v in pairs(_G) do
3dcd29b00d 2023-06-30  顽雨沉风: --~   Debug.ShowHint(tostring(Debug))
e89feb00a7 2023-06-30  顽雨沉风: --~   Debug.ShowHint(tostring(v))
938dfd1edc 2023-06-30  顽雨沉风: --~   a=a+1
938dfd1edc 2023-06-30  顽雨沉风: --~   if a > 100 then
938dfd1edc 2023-06-30  顽雨沉风: --~   break
938dfd1edc 2023-06-30  顽雨沉风: --~   end
938dfd1edc 2023-06-30  顽雨沉风: --~   end
793ee743af 2023-06-30  顽雨沉风: --~ Debug.ShowHint(tostring(#_G))
793ee743af 2023-06-30  顽雨沉风: --~ Debug.ShowHint(tostring(#_G))
4d511e4c3f 2023-06-30  顽雨沉风: --~ load("Debug.ShowHint(\"残局群181175613\")")
3a73f223e6 2023-06-30  顽雨沉风: --~ a,b= next(_G)
b24583b5c2 2023-06-30  顽雨沉风: --~ Debug.ShowHint(tostring(a))
b24583b5c2 2023-06-30  顽雨沉风: --~ Debug.ShowHint(tostring(b))
4d511e4c3f 2023-06-30  顽雨沉风: --~ print(23)
dcf6c0b88b 2023-06-30  顽雨沉风: Debug.ShowHint(aa)