6d182363a9 2023-06-30 顽雨沉风: str = {}
6d182363a9 2023-06-30 顽雨沉风: fun = {}
d95f494908 2023-06-30 顽雨沉风:
d95f494908 2023-06-30 顽雨沉风: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 顽雨沉风:
d95f494908 2023-06-30 顽雨沉风: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30 顽雨沉风: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
4be88097db 2023-07-05 顽雨沉风: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
bf6cc894c2 2023-06-30 顽雨沉风:
935340b0b8 2023-06-30 顽雨沉风: if str_2 then
935340b0b8 2023-06-30 顽雨沉风: if str_2 == 3 then
36a332440b 2023-06-30 顽雨沉风: str["规则"] = "大师3 "
935340b0b8 2023-06-30 顽雨沉风: elseif str_2 == 4 then
36a332440b 2023-06-30 顽雨沉风: str["规则"] = "新大师 "
8210af4dfb 2023-07-01 顽雨沉风: elseif str_2 == 5 then
8210af4dfb 2023-07-01 顽雨沉风: str["规则"] = "大师2020 "
935340b0b8 2023-06-30 顽雨沉风: end
ab8e787d19 2023-06-30 顽雨沉风: else
36a332440b 2023-06-30 顽雨沉风: str["规则"] = "大师2020 "
935340b0b8 2023-06-30 顽雨沉风: end
2ed229a931 2023-06-30 顽雨沉风: str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30 顽雨沉风: end
d95f494908 2023-06-30 顽雨沉风:
6d182363a9 2023-06-30 顽雨沉风: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29 顽雨沉风: local effect_1
c3f96fe46f 2023-06-29 顽雨沉风: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 顽雨沉风: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = true
c3f96fe46f 2023-06-29 顽雨沉风: else
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = false
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: return cache_1
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 顽雨沉风: return
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 顽雨沉风:
c2795c660d 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_1
c2795c660d 2023-06-29 顽雨沉风: , 0)
c2795c660d 2023-06-29 顽雨沉风: end
c2795c660d 2023-06-29 顽雨沉风:
78d7353d8f 2023-06-29 顽雨沉风: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 顽雨沉风:
d2dde12476 2023-06-29 顽雨沉风: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 顽雨沉风: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 顽雨沉风: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 顽雨沉风:
d2dde12476 2023-06-29 顽雨沉风: if cache_1
d2dde12476 2023-06-29 顽雨沉风: or cache_2
6f3de2e0f3 2023-07-04 顽雨沉风: or cache_3 then
e7130db7c4 2023-06-29 顽雨沉风: return true
e7130db7c4 2023-06-29 顽雨沉风: end
cc327b2c58 2023-07-04 顽雨沉风: cache_1 = Card.IsType(card, TYPE_PENDULUM)
cc327b2c58 2023-07-04 顽雨沉风:
cc327b2c58 2023-07-04 顽雨沉风: if cache_1 then
d8d61432b6 2023-07-04 顽雨沉风: cache_1 = Card.IsCode(card, 28363749)
d8d61432b6 2023-07-04 顽雨沉风: cache_2 = Card.IsCode(card, 19474136)
1d09fc48b2 2023-07-04 顽雨沉风: cache_3 = Card.IsCode(card, 17390179)
1d09fc48b2 2023-07-04 顽雨沉风: cache_4 = Card.IsCode(card, 83980492)
1d09fc48b2 2023-07-04 顽雨沉风: if cache_1
1d09fc48b2 2023-07-04 顽雨沉风: or cache_2
1d09fc48b2 2023-07-04 顽雨沉风: or cache_3
1d09fc48b2 2023-07-04 顽雨沉风: or cache_4 then
5c3d90f056 2023-07-04 顽雨沉风: else
1d09fc48b2 2023-07-04 顽雨沉风: return true
1d09fc48b2 2023-07-04 顽雨沉风: end
cc327b2c58 2023-07-04 顽雨沉风: end
cc327b2c58 2023-07-04 顽雨沉风:
e7130db7c4 2023-06-29 顽雨沉风: return false
e7130db7c4 2023-06-29 顽雨沉风: end
e7130db7c4 2023-06-29 顽雨沉风:
6d182363a9 2023-06-30 顽雨沉风: fun["开局说明"] = function()
567a672978 2023-07-01 顽雨沉风: if str["开局说明吗"] == 1 then
7592a88912 2023-07-01 顽雨沉风: return
7592a88912 2023-07-01 顽雨沉风: else
567a672978 2023-07-01 顽雨沉风: str["开局说明吗"] = 1
7592a88912 2023-07-01 顽雨沉风: end
7592a88912 2023-07-01 顽雨沉风:
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = 0
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_DECK
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_HAND
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_MZONE
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_SZONE
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_GRAVE
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_REMOVED
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30 顽雨沉风:
ff0aefc8cb 2023-06-30 顽雨沉风: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72f53d3a1a 2023-06-30 顽雨沉风:
4e48d105e5 2023-06-30 顽雨沉风: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
72f53d3a1a 2023-06-30 顽雨沉风:
4e48d105e5 2023-06-30 顽雨沉风: for k in aux.Next(cache_1) do
4e48d105e5 2023-06-30 顽雨沉风: cache_1 = fun["是否效果卡"](k)
4e48d105e5 2023-06-30 顽雨沉风: if cache_1 then
4e48d105e5 2023-06-30 顽雨沉风: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
4e48d105e5 2023-06-30 顽雨沉风: end
4e48d105e5 2023-06-30 顽雨沉风: end
06ee05c026 2023-06-30 顽雨沉风:
06ee05c026 2023-06-30 顽雨沉风: str["开局说明"] =""
06ee05c026 2023-06-30 顽雨沉风:
4f50d4f4dc 2023-06-29 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
36a332440b 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. "卡 "
8338c6d2e6 2023-06-30 顽雨沉风:
8338c6d2e6 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["规则"]
8338c6d2e6 2023-06-30 顽雨沉风:
3fd449f7a7 2023-06-30 顽雨沉风: if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30 顽雨沉风: else
36a332440b 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
15b94d8040 2023-06-30 顽雨沉风: end
be78d8f253 2023-07-05 顽雨沉风: if str["无BP"] == 0 then
be78d8f253 2023-07-05 顽雨沉风: str["开局说明"] = str["开局说明"] .. "无BP "
be78d8f253 2023-07-05 顽雨沉风: end
15b94d8040 2023-06-30 顽雨沉风:
15b94d8040 2023-06-30 顽雨沉风: if str["开局添加手卡"] then
36a332440b 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. "选"
15b94d8040 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
36a332440b 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. "卡 "
36a332440b 2023-06-30 顽雨沉风: end
36a332440b 2023-06-30 顽雨沉风:
6a26890958 2023-07-06 顽雨沉风: if str["禁格"] then
38127bc74b 2023-07-06 顽雨沉风: str["开局说明"] = str["开局说明"] .. "禁"
38127bc74b 2023-07-06 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["禁格"]
38127bc74b 2023-07-06 顽雨沉风: str["开局说明"] = str["开局说明"] .. "格 "
6a26890958 2023-07-06 顽雨沉风: end
6a26890958 2023-07-06 顽雨沉风:
647c058939 2023-06-30 顽雨沉风: Debug.ShowHint(str["开局说明"])
dbd1c234df 2023-07-05 顽雨沉风: fun["通关邀请"]()
32fa479c6d 2023-06-30 顽雨沉风: end
32fa479c6d 2023-06-30 顽雨沉风:
45467c0d0c 2023-06-30 顽雨沉风: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30 顽雨沉风: str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30 顽雨沉风: effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30 顽雨沉风: function cache_1()
287a20cec6 2023-07-01 顽雨沉风: if str["已添加手卡"] == 1 then
287a20cec6 2023-07-01 顽雨沉风: return false
287a20cec6 2023-07-01 顽雨沉风: else
287a20cec6 2023-07-01 顽雨沉风: str["已添加手卡"] = 1
287a20cec6 2023-07-01 顽雨沉风: return true
287a20cec6 2023-07-01 顽雨沉风: end
287a20cec6 2023-07-01 顽雨沉风:
32fa479c6d 2023-06-30 顽雨沉风: end
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30 顽雨沉风: function cache_1(effect_event
32fa479c6d 2023-06-30 顽雨沉风: , player_who_activate_the_effect)
737aacba66 2023-06-30 顽雨沉风:
32fa479c6d 2023-06-30 顽雨沉风: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30 顽雨沉风: , Card.IsAbleToHand
32fa479c6d 2023-06-30 顽雨沉风: , player_who_activate_the_effect
32fa479c6d 2023-06-30 顽雨沉风: , LOCATION_DECK
32fa479c6d 2023-06-30 顽雨沉风: , 0
32fa479c6d 2023-06-30 顽雨沉风: , str_1
32fa479c6d 2023-06-30 顽雨沉风: , str_1
32fa479c6d 2023-06-30 顽雨沉风: , nil)
32fa479c6d 2023-06-30 顽雨沉风: Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30 顽雨沉风: , nil
32fa479c6d 2023-06-30 顽雨沉风: , REASON_RULE)
32fa479c6d 2023-06-30 顽雨沉风: end
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30 顽雨沉风: Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30 顽雨沉风: , 0)
dbd1c234df 2023-07-05 顽雨沉风: fun["开局说明"]()
1700f9f25e 2023-07-06 顽雨沉风: end
1700f9f25e 2023-07-06 顽雨沉风:
1700f9f25e 2023-07-06 顽雨沉风: fun["禁格"] = function(str_1)
6a26890958 2023-07-06 顽雨沉风: str["禁格"] = str_1
6a26890958 2023-07-06 顽雨沉风: effect_1 = Effect.GlobalEffect()
6a26890958 2023-07-06 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD)
6a26890958 2023-07-06 顽雨沉风: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
6a26890958 2023-07-06 顽雨沉风: effect_1:SetValue(str_1)
6a26890958 2023-07-06 顽雨沉风: Duel.RegisterEffect(effect_1,0)
264925f3bc 2023-07-07 顽雨沉风: end
264925f3bc 2023-07-07 顽雨沉风:
f75e15cfc3 2023-07-07 顽雨沉风: fun["印卡"] = function(str_1)
f209dfc4fd 2023-07-07 顽雨沉风: str["印卡"] = 1
4d7cf6cdaf 2023-07-07 顽雨沉风:
4d7cf6cdaf 2023-07-07 顽雨沉风: local n = 0
fdca6ce1f5 2023-07-07 顽雨沉风:
fdca6ce1f5 2023-07-07 顽雨沉风: effect_1 = Effect.GlobalEffect()
aadb8c64f7 2023-07-07 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD)
f75e15cfc3 2023-07-07 顽雨沉风:
f75e15cfc3 2023-07-07 顽雨沉风: function print_hand(e,tp,eg,ep,ev,re,r,rp)
f75e15cfc3 2023-07-07 顽雨沉风: local ac=Duel.AnnounceCard(tp)
f75e15cfc3 2023-07-07 顽雨沉风: local c=Duel.CreateToken(tp,ac)
f75e15cfc3 2023-07-07 顽雨沉风: if n<2 then
f75e15cfc3 2023-07-07 顽雨沉风: Duel.SendtoHand(c,nil,REASON_RULE)
f75e15cfc3 2023-07-07 顽雨沉风: Duel.ShuffleHand(tp)
f75e15cfc3 2023-07-07 顽雨沉风: n=n+1
f75e15cfc3 2023-07-07 顽雨沉风: else
f75e15cfc3 2023-07-07 顽雨沉风: if n==10 then
f75e15cfc3 2023-07-07 顽雨沉风: Debug.ShowHint("印卡过多,审判降临!")
f75e15cfc3 2023-07-07 顽雨沉风: Duel.SetLP(0,0)
f75e15cfc3 2023-07-07 顽雨沉风: else
f75e15cfc3 2023-07-07 顽雨沉风: n=n+1
f75e15cfc3 2023-07-07 顽雨沉风: Duel.Remove(c,POS_FACEUP,REASON_RULE)
f75e15cfc3 2023-07-07 顽雨沉风: Duel.SendtoDeck(c,tp,0,REASON_RULE)
f75e15cfc3 2023-07-07 顽雨沉风: end
f75e15cfc3 2023-07-07 顽雨沉风: end
f75e15cfc3 2023-07-07 顽雨沉风: end
f75e15cfc3 2023-07-07 顽雨沉风:
f75e15cfc3 2023-07-07 顽雨沉风: local e1=Effect.CreateEffect(c)
f75e15cfc3 2023-07-07 顽雨沉风: e1:SetType(EFFECT_TYPE_IGNITION)
f75e15cfc3 2023-07-07 顽雨沉风: e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
f75e15cfc3 2023-07-07 顽雨沉风: e1:SetRange(LOCATION_EXTRA)
f75e15cfc3 2023-07-07 顽雨沉风: e1:SetOperation(print_hand)
f75e15cfc3 2023-07-07 顽雨沉风: c:RegisterEffect(e1)
fb59790a7b 2023-06-30 顽雨沉风: end