0f75e3f03e 2023-08-02 顽雨沉风: local string = string
0f75e3f03e 2023-08-02 顽雨沉风: local table = table
6fdfa2454c 2024-02-14 顽雨沉风: local Debug = Debug
6fdfa2454c 2024-02-14 顽雨沉风: local Effect = Effect
6fdfa2454c 2024-02-14 顽雨沉风: local Duel = Duel
6fdfa2454c 2024-02-14 顽雨沉风: local Card = Card
511cb54144 2024-06-27 顽雨沉风: local d = {}
511cb54144 2024-06-27 顽雨沉风: local f = {}
6bc844fccc 2024-02-13 顽雨沉风: local s = {}
5e3f812cd3 2024-06-27 顽雨沉风: d["排_效果卡的类型"] = {
7da070fada 2024-06-27 顽雨沉风: TYPE_SPELL,
7da070fada 2024-06-27 顽雨沉风: TYPE_TRAP,
7da070fada 2024-06-27 顽雨沉风: TYPE_EFFECT,
7da070fada 2024-06-27 顽雨沉风: }
5e3f812cd3 2024-06-27 顽雨沉风: d["排_非效果灵摆怪兽的卡编"] = {
7da070fada 2024-06-27 顽雨沉风: 28363749,
7da070fada 2024-06-27 顽雨沉风: 19474136,
7da070fada 2024-06-27 顽雨沉风: 17390179,
7da070fada 2024-06-27 顽雨沉风: 83980492,
7da070fada 2024-06-27 顽雨沉风: }
331b80d304 2024-06-27 顽雨沉风: d["所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
1301c8be40 2024-02-13 顽雨沉风: do
bb9bb3e958 2024-06-27 顽雨沉风: local k1
a8393d7a2e 2024-06-27 顽雨沉风: --~ 这一局所适用规则的对
bb9bb3e958 2024-06-27 顽雨沉风: k1 = {
a8393d7a2e 2024-06-27 顽雨沉风: [3] = "大师规则 ",
a8393d7a2e 2024-06-27 顽雨沉风: [4] = "新大师规则(2017) ",
a8393d7a2e 2024-06-27 顽雨沉风: [5] = "大师规则(2020) ",
a8393d7a2e 2024-06-27 顽雨沉风: }
1301c8be40 2024-02-13 顽雨沉风: s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
1301c8be40 2024-02-13 顽雨沉风: --~ 模
1301c8be40 2024-02-13 顽雨沉风: --~ 则数
1301c8be40 2024-02-13 顽雨沉风: function _G.Debug.ReloadFieldBegin(u1, u2)
72cc83c4a1 2024-06-27 顽雨沉风: d["假洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE
9aebdead2a 2024-06-27 顽雨沉风: d["战斗阶段"] = u1 & DUEL_ATTACK_FIRST_TURN
9aebdead2a 2024-06-27 顽雨沉风: d["人工智能"] = u1 & DUEL_SIMPLE_AI
1301c8be40 2024-02-13 顽雨沉风: if u2 then
bb9bb3e958 2024-06-27 顽雨沉风: s["则"] = k1[u2]
1301c8be40 2024-02-13 顽雨沉风: else
bb9bb3e958 2024-06-27 顽雨沉风: s["则"] = k1[5]
1301c8be40 2024-02-13 顽雨沉风: end
1301c8be40 2024-02-13 顽雨沉风: s["Debug.ReloadFieldBegin"](u1, u2)
1301c8be40 2024-02-13 顽雨沉风: end
1301c8be40 2024-02-13 顽雨沉风: end
b06c61ebbe 2024-06-27 顽雨沉风: f["不被连锁"] = function()
2f6b499b2b 2024-06-27 顽雨沉风: Duel.SetChainLimit(aux.FALSE)
2f6b499b2b 2024-06-27 顽雨沉风: return true
2f6b499b2b 2024-06-27 顽雨沉风: end
701420df8f 2024-06-27 顽雨沉风: d["是否有效果卡"] = function(card)
a182a7e55e 2024-06-27 顽雨沉风: for i = 1, #d["排_非效果灵摆怪兽的卡编"] do
a182a7e55e 2024-06-27 顽雨沉风: if Card.IsCode(card, d["排_非效果灵摆怪兽的卡编"][i]) then
a182a7e55e 2024-06-27 顽雨沉风: return false
a182a7e55e 2024-06-27 顽雨沉风: end
a182a7e55e 2024-06-27 顽雨沉风: end
a182a7e55e 2024-06-27 顽雨沉风: return true
a182a7e55e 2024-06-27 顽雨沉风: end
a182a7e55e 2024-06-27 顽雨沉风: do
bb9bb3e958 2024-06-27 顽雨沉风: local k1
2f6b499b2b 2024-06-27 顽雨沉风: --~ “调该效果”的效果
2f6b499b2b 2024-06-27 顽雨沉风: --~ “调该效果”的玩家
2f6b499b2b 2024-06-27 顽雨沉风: s["_开局选卡入手"] = function(u1, u2)
bb9bb3e958 2024-06-27 顽雨沉风: local k2
2f6b499b2b 2024-06-27 顽雨沉风: --~ 玩家选定的卡
bb9bb3e958 2024-06-27 顽雨沉风: k2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, k1, k1, nil)
bb9bb3e958 2024-06-27 顽雨沉风: Duel.SendtoHand(k2, nil, REASON_RULE)
2f6b499b2b 2024-06-27 顽雨沉风: u1:Reset()
2f6b499b2b 2024-06-27 顽雨沉风: end
2f6b499b2b 2024-06-27 顽雨沉风: s["开局选卡入手"] = function(u1)
bb9bb3e958 2024-06-27 顽雨沉风: local k2
b0c9c72494 2024-06-27 顽雨沉风: d["数_选卡"] = u1
2f6b499b2b 2024-06-27 顽雨沉风: --~ 「开局选卡入手」之量
bb9bb3e958 2024-06-27 顽雨沉风: k1 = u1
2f6b499b2b 2024-06-27 顽雨沉风: --~ 效果
bb9bb3e958 2024-06-27 顽雨沉风: k2 = Effect.GlobalEffect()
bb9bb3e958 2024-06-27 顽雨沉风: k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
bb9bb3e958 2024-06-27 顽雨沉风: k2:SetCode(EVENT_ADJUST)
bb9bb3e958 2024-06-27 顽雨沉风: k2:SetCondition(aux.TRUE)
bb9bb3e958 2024-06-27 顽雨沉风: k2:SetOperation(s["_开局选卡入手"])
bb9bb3e958 2024-06-27 顽雨沉风: Duel.RegisterEffect(k2, 0)
2f6b499b2b 2024-06-27 顽雨沉风: end
2f6b499b2b 2024-06-27 顽雨沉风: end
2f6b499b2b 2024-06-27 顽雨沉风: --~ 禁几个怪兽格
2f6b499b2b 2024-06-27 顽雨沉风: f["禁格"] = function(o1)
2f6b499b2b 2024-06-27 顽雨沉风: local k1
2f6b499b2b 2024-06-27 顽雨沉风: d["禁几个怪兽格"] = o1
2f6b499b2b 2024-06-27 顽雨沉风: --~ 效果
2f6b499b2b 2024-06-27 顽雨沉风: k1 = Effect.GlobalEffect()
2f6b499b2b 2024-06-27 顽雨沉风: k1:SetCode(EFFECT_USE_EXTRA_MZONE)
2f6b499b2b 2024-06-27 顽雨沉风: k1:SetValue(k1)
2f6b499b2b 2024-06-27 顽雨沉风: Duel.RegisterEffect(k1, 0)
2f6b499b2b 2024-06-27 顽雨沉风: end
2f6b499b2b 2024-06-27 顽雨沉风: do
cb9ce9dc22 2024-06-27 顽雨沉风: local k1, k2, k3, k4
cb9ce9dc22 2024-06-27 顽雨沉风: --~ 印卡过多时的提示
cb9ce9dc22 2024-06-27 顽雨沉风: k1 = "印卡过多"
cb9ce9dc22 2024-06-27 顽雨沉风: --~ 现在的印卡数量
cb9ce9dc22 2024-06-27 顽雨沉风: k2 = 1
cb9ce9dc22 2024-06-27 顽雨沉风: --~ 手卡印卡数量的上限
cb9ce9dc22 2024-06-27 顽雨沉风: k3 = 0
cb9ce9dc22 2024-06-27 顽雨沉风: --~ 印卡总数量的上限
cb9ce9dc22 2024-06-27 顽雨沉风: k4 = 0
a82e37fd3f 2024-06-27 顽雨沉风: --~ 所调用这个效果的效果
a82e37fd3f 2024-06-27 顽雨沉风: --~ 所调用这个效果的玩家
cb9ce9dc22 2024-06-27 顽雨沉风: f["_印卡"] = function(o1, o2)
cb9ce9dc22 2024-06-27 顽雨沉风: local k5, k6
b06c61ebbe 2024-06-27 顽雨沉风: --~ 要印之卡的卡编
cb9ce9dc22 2024-06-27 顽雨沉风: k5 = Duel.AnnounceCard(o2)
cb9ce9dc22 2024-06-27 顽雨沉风: --~ 卡
cb9ce9dc22 2024-06-27 顽雨沉风: k6 = Duel.CreateToken(o2, k5)
cb9ce9dc22 2024-06-27 顽雨沉风: if k2 <= k3 then
cb9ce9dc22 2024-06-27 顽雨沉风: k2 = k2 + 1
cb9ce9dc22 2024-06-27 顽雨沉风: Duel.SendtoHand(k6, nil, REASON_RULE)
cb9ce9dc22 2024-06-27 顽雨沉风: else
cb9ce9dc22 2024-06-27 顽雨沉风: if k2 <= k4 then
cb9ce9dc22 2024-06-27 顽雨沉风: k2 = k2 + 1
cb9ce9dc22 2024-06-27 顽雨沉风: Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
cb9ce9dc22 2024-06-27 顽雨沉风: else
cb9ce9dc22 2024-06-27 顽雨沉风: Debug.ShowHint(k1)
cb9ce9dc22 2024-06-27 顽雨沉风: o1:Reset()
cb9ce9dc22 2024-06-27 顽雨沉风: end
cb9ce9dc22 2024-06-27 顽雨沉风: end
cb9ce9dc22 2024-06-27 顽雨沉风: end
cb9ce9dc22 2024-06-27 顽雨沉风: --~ 印卡的启动源
cb9ce9dc22 2024-06-27 顽雨沉风: --~ 手卡印卡数量的上限
cb9ce9dc22 2024-06-27 顽雨沉风: --~ 印卡总数量的上限
cb9ce9dc22 2024-06-27 顽雨沉风: f["印卡"] = function(o1, o2, o3)
cb9ce9dc22 2024-06-27 顽雨沉风: local k5
cb9ce9dc22 2024-06-27 顽雨沉风: k3 = o2
cb9ce9dc22 2024-06-27 顽雨沉风: k4 = o3 or o2
cb9ce9dc22 2024-06-27 顽雨沉风: Debug.ShowHint("点对方额外卡组,可印卡\n只能印手卡 " .. k3 .. " 张\n最多可印 " .. k4 .. " 张")
cb9ce9dc22 2024-06-27 顽雨沉风: k5 = Effect.CreateEffect(o1)
cb9ce9dc22 2024-06-27 顽雨沉风: k5:SetType(EFFECT_TYPE_IGNITION)
cb9ce9dc22 2024-06-27 顽雨沉风: k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
cb9ce9dc22 2024-06-27 顽雨沉风: k5:SetTarget(f["不被连锁"])
cb9ce9dc22 2024-06-27 顽雨沉风: k5:SetRange(LOCATION_EXTRA)
cb9ce9dc22 2024-06-27 顽雨沉风: k5:SetOperation(f["_印卡"])
cb9ce9dc22 2024-06-27 顽雨沉风: o1:RegisterEffect(k5)
cb9ce9dc22 2024-06-27 顽雨沉风: end
cb9ce9dc22 2024-06-27 顽雨沉风: end
bb9bb3e958 2024-06-27 顽雨沉风: f["开局提示"] = function()
bb9bb3e958 2024-06-27 顽雨沉风: local k1, k2, k3
bb9bb3e958 2024-06-27 顽雨沉风: --~ 这一局的效果卡数量
bb9bb3e958 2024-06-27 顽雨沉风: k2 = Duel.GetMatchingGroupCount(d["是否有效果卡"], 0, d["所有区域"], d["所有区域"], nil)
bb9bb3e958 2024-06-27 顽雨沉风: --~ 超量素材的组
bb9bb3e958 2024-06-27 顽雨沉风: k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
bb9bb3e958 2024-06-27 顽雨沉风: for o1 in aux.Next(k3) do
bb9bb3e958 2024-06-27 顽雨沉风: if d["是否有效果卡"](o1) then
bb9bb3e958 2024-06-27 顽雨沉风: k2 = k2 + 1
a806df48aa 2024-06-27 顽雨沉风: end
a806df48aa 2024-06-27 顽雨沉风: end
a806df48aa 2024-06-27 顽雨沉风: --~ 开局说明
bb9bb3e958 2024-06-27 顽雨沉风: k1 = k2 .. "卡 " .. s["则"]
72cc83c4a1 2024-06-27 顽雨沉风: if d["假洗卡"] == 0 then
9aebdead2a 2024-06-27 顽雨沉风: else
bb9bb3e958 2024-06-27 顽雨沉风: k1 = k1 .. "假洗卡 "
9aebdead2a 2024-06-27 顽雨沉风: end
9aebdead2a 2024-06-27 顽雨沉风: if d["战斗阶段"] == 0 then
bb9bb3e958 2024-06-27 顽雨沉风: k1 = k1 .. "无战斗阶段 "
9aebdead2a 2024-06-27 顽雨沉风: end
9aebdead2a 2024-06-27 顽雨沉风: if d["人工智能"] == 0 then
bb9bb3e958 2024-06-27 顽雨沉风: k1 = k1 .. "无人工智能 "
b0c9c72494 2024-06-27 顽雨沉风: end
b0c9c72494 2024-06-27 顽雨沉风: if d["数_选卡"] then
bb9bb3e958 2024-06-27 顽雨沉风: k1 = k1 .. "选" .. d["数_选卡"] .. "卡 "
b0c9c72494 2024-06-27 顽雨沉风: end
b0c9c72494 2024-06-27 顽雨沉风: if d["数_禁格"] then
bb9bb3e958 2024-06-27 顽雨沉风: k1 = k1 .. "禁" .. d["数_禁格"] .. "怪格 "
b0c9c72494 2024-06-27 顽雨沉风: end
bb9bb3e958 2024-06-27 顽雨沉风: Debug.ShowHint(k1)
a806df48aa 2024-06-27 顽雨沉风: end
a806df48aa 2024-06-27 顽雨沉风: do
88a69b97e2 2024-06-27 顽雨沉风: f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
88a69b97e2 2024-06-27 顽雨沉风: --~ 开局选卡入手的数量
88a69b97e2 2024-06-27 顽雨沉风: --~ 禁几个我方主要怪兽格
88a69b97e2 2024-06-27 顽雨沉风: --~ 传入对方额外卡组最上面的表侧卡,并将其作为印卡源
88a69b97e2 2024-06-27 顽雨沉风: --~ 能印几张手卡
88a69b97e2 2024-06-27 顽雨沉风: --~ 最多能印几张卡
a806df48aa 2024-06-27 顽雨沉风: function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
88a69b97e2 2024-06-27 顽雨沉风: f["aux.BeginPuzzle"]()
a806df48aa 2024-06-27 顽雨沉风: if o1 then
88a69b97e2 2024-06-27 顽雨沉风: f["开局选卡入手"](o1)
2f6b499b2b 2024-06-27 顽雨沉风: else
2f6b499b2b 2024-06-27 顽雨沉风: end
2f6b499b2b 2024-06-27 顽雨沉风: if o2 then
2f6b499b2b 2024-06-27 顽雨沉风: f["禁格"](o2)
2f6b499b2b 2024-06-27 顽雨沉风: else
2f6b499b2b 2024-06-27 顽雨沉风: end
2f6b499b2b 2024-06-27 顽雨沉风: if o3 then
88a69b97e2 2024-06-27 顽雨沉风: f["印卡"](o3, o4, o5)
2f6b499b2b 2024-06-27 顽雨沉风: else
2f6b499b2b 2024-06-27 顽雨沉风: end
88a69b97e2 2024-06-27 顽雨沉风: f["开局提示"]()
e14f5fd087 2024-02-14 顽雨沉风: end
e14f5fd087 2024-02-14 顽雨沉风: end