游戏王残局简化版

Annotation For Naim_DDD_衍生版_1.lua
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Annotation For Naim_DDD_衍生版_1.lua

Origin for each line in Naim_DDD_衍生版_1.lua from check-in bbc6711f61:

bbc6711f61 2023-06-19  顽雨沉风: --[[message
bbc6711f61 2023-06-19  顽雨沉风: 卡数:11
bbc6711f61 2023-06-19  顽雨沉风: 规则:大师3
bbc6711f61 2023-06-19  顽雨沉风: Inspired by this page (http://roadoftheking.com/dd-advance-combo).
bbc6711f61 2023-06-19  顽雨沉风: ]]
bbc6711f61 2023-06-19  顽雨沉风: Debug.SetAIName("Naim")
bbc6711f61 2023-06-19  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
bbc6711f61 2023-06-19  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
bbc6711f61 2023-06-19  顽雨沉风: Debug.SetPlayerInfo(1,11000,0,0)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: local e0=Effect.GlobalEffect()
bbc6711f61 2023-06-19  顽雨沉风: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
bbc6711f61 2023-06-19  顽雨沉风: e0:SetCode(EVENT_ADJUST)
bbc6711f61 2023-06-19  顽雨沉风: e0:SetCountLimit(1)
bbc6711f61 2023-06-19  顽雨沉风: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
bbc6711f61 2023-06-19  顽雨沉风: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
bbc6711f61 2023-06-19  顽雨沉风: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
bbc6711f61 2023-06-19  顽雨沉风: if g:GetCount()>0 then
bbc6711f61 2023-06-19  顽雨沉风:   Duel.SendtoHand(g,nil,REASON_RULE)
bbc6711f61 2023-06-19  顽雨沉风: end end)
bbc6711f61 2023-06-19  顽雨沉风: Duel.RegisterEffect(e0,0)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: --your hand
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--ragnarok
bbc6711f61 2023-06-19  顽雨沉风: --~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
bbc6711f61 2023-06-19  顽雨沉风: --~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--kepler
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: --your deck
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--swamp
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--lamia
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: --your extra deck
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--beowulf
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--genghis
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--crystal
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--sieg
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--alex
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: --opponent's
bbc6711f61 2023-06-19  顽雨沉风: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--graydle dragon
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: --Insert any message here
bbc6711f61 2023-06-19  顽雨沉风: --insert additional message here
bbc6711f61 2023-06-19  顽雨沉风: Debug.ReloadFieldEnd()
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: aux.BeginPuzzle()
bbc6711f61 2023-06-19  顽雨沉风: local e999=Effect.GlobalEffect()
bbc6711f61 2023-06-19  顽雨沉风: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
bbc6711f61 2023-06-19  顽雨沉风: e999:SetCode(EVENT_DAMAGE)
bbc6711f61 2023-06-19  顽雨沉风: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
bbc6711f61 2023-06-19  顽雨沉风: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
bbc6711f61 2023-06-19  顽雨沉风: Debug.ShowHint("残局群181175613") end)
bbc6711f61 2023-06-19  顽雨沉风: Duel.RegisterEffect(e999,0)
bbc6711f61 2023-06-19  顽雨沉风: 
bbc6711f61 2023-06-19  顽雨沉风: --~ Debug.ShowHint("Win this turn!!")