游戏王残局简化版

Annotation For single/[WCS2006]10_gilford.lua
Login

Annotation For single/[WCS2006]10_gilford.lua

Origin for each line in single/[WCS2006]10_gilford.lua from check-in c2384f743c:

e7f204fb3d 2023-06-29  顽雨沉风: --[[message
e7f204fb3d 2023-06-29  顽雨沉风: ]]
c2384f743c 2023-07-11  顽雨沉风: --~ 必须位于残局文件顶部
c2384f743c 2023-07-11  顽雨沉风: --~ 加载残局函数库
c2384f743c 2023-07-11  顽雨沉风: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetAIName("[WCS2006]10_gilford")
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.SetPlayerInfo(1,5600,0,0)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.PreEquip(s01, m01)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.PreEquip(s02, m02)
e7f204fb3d 2023-06-29  顽雨沉风: Debug.PreEquip(s03, m03)
e7f204fb3d 2023-06-29  顽雨沉风: 
e7f204fb3d 2023-06-29  顽雨沉风: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29  顽雨沉风: aux.BeginPuzzle()
c2384f743c 2023-07-11  顽雨沉风: fun["开局说明"]()