c1ceb023d7 2023-06-05 顽雨沉风: --[[message
1b21a5888e 2023-06-05 顽雨沉风: 卡数:
c1ceb023d7 2023-06-05 顽雨沉风: 规则:大师2020
c1ceb023d7 2023-06-05 顽雨沉风: This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
c1ceb023d7 2023-06-05 顽雨沉风: ]]
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风: Debug.SetAIName("闪光的白日梦")
c1ceb023d7 2023-06-05 顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.SetPlayerInfo(0,1100,0,0)
1b21a5888e 2023-06-05 顽雨沉风: Debug.SetPlayerInfo(1,12600,0,0)
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
56ae9cbeec 2023-06-05 顽雨沉风: Debug.AddCard(40398073,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
1b21a5888e 2023-06-05 顽雨沉风: --~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
89ec992ba7 2023-06-05 顽雨沉风: Debug.AddCard(48179391,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.ReloadFieldEnd()
c1ceb023d7 2023-06-05 顽雨沉风: aux.BeginPuzzle()
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风: local str = {}
c1ceb023d7 2023-06-05 顽雨沉风: local fun = {}
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风: local cache1
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风: fun["通关邀请"]=function()
1b21a5888e 2023-06-05 顽雨沉风: local effect_100
1b21a5888e 2023-06-05 顽雨沉风: effect_100 = Effect.GlobalEffect()
1b21a5888e 2023-06-05 顽雨沉风: effect_100:SetType(EFFECT_TYPE_FIELD
c1ceb023d7 2023-06-05 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
1b21a5888e 2023-06-05 顽雨沉风: effect_100:SetCode(EVENT_DAMAGE)
1b21a5888e 2023-06-05 顽雨沉风: function cache_1(effect_event
1b21a5888e 2023-06-05 顽雨沉风: , player_who_activate_the_effect
1b21a5888e 2023-06-05 顽雨沉风: , card_gruop_for_effect
1b21a5888e 2023-06-05 顽雨沉风: , player_for_effect_event
1b21a5888e 2023-06-05 顽雨沉风: , value_for_effect
1b21a5888e 2023-06-05 顽雨沉风: , effect_for_trigger
1b21a5888e 2023-06-05 顽雨沉风: , reason_for_trigger
1b21a5888e 2023-06-05 顽雨沉风: , player_who_trigger)
1b21a5888e 2023-06-05 顽雨沉风:
1b21a5888e 2023-06-05 顽雨沉风: cache_1 = Duel.GetLP(1)
1b21a5888e 2023-06-05 顽雨沉风:
1b21a5888e 2023-06-05 顽雨沉风: return cache_1 <= 0
c1ceb023d7 2023-06-05 顽雨沉风: end
1b21a5888e 2023-06-05 顽雨沉风: effect_100:SetCondition(cache_1)
1b21a5888e 2023-06-05 顽雨沉风: function cache_1(effect_event
1b21a5888e 2023-06-05 顽雨沉风: , player_who_activate_the_effect
1b21a5888e 2023-06-05 顽雨沉风: , card_gruop_for_effect
1b21a5888e 2023-06-05 顽雨沉风: , player_for_effect_event
1b21a5888e 2023-06-05 顽雨沉风: , value_for_effect
1b21a5888e 2023-06-05 顽雨沉风: , effect_for_trigger
1b21a5888e 2023-06-05 顽雨沉风: , reason_for_trigger
1b21a5888e 2023-06-05 顽雨沉风: , player_who_trigger)
c1ceb023d7 2023-06-05 顽雨沉风: Debug.ShowHint("残局群181175613")
c1ceb023d7 2023-06-05 顽雨沉风: return
c1ceb023d7 2023-06-05 顽雨沉风: end
1b21a5888e 2023-06-05 顽雨沉风: effect_100:SetOperation(cache_1)
1b21a5888e 2023-06-05 顽雨沉风: Duel.RegisterEffect(effect_100
c1ceb023d7 2023-06-05 顽雨沉风: , 0)
c1ceb023d7 2023-06-05 顽雨沉风: end
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风:
c1ceb023d7 2023-06-05 顽雨沉风: fun["通关邀请"]()
c1ceb023d7 2023-06-05 顽雨沉风: