游戏王残局简化版

Annotation For single/简化版1_500_35.lua
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Annotation For single/简化版1_500_35.lua

Origin for each line in single/简化版1_500_35.lua from check-in 85d12233c3:

b27559efa8 2024-07-18  顽雨沉风: --[[message
b27559efa8 2024-07-18  顽雨沉风: #[WCS2008]02
b27559efa8 2024-07-18  顽雨沉风: ]]
b27559efa8 2024-07-18  顽雨沉风: Debug.SetAIName("QQ群181175613")
b27559efa8 2024-07-18  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
b27559efa8 2024-07-18  顽雨沉风: Debug.SetPlayerInfo(0, 100, 0, 0)
b27559efa8 2024-07-18  顽雨沉风: Debug.SetPlayerInfo(1, 5300, 0, 0)
b27559efa8 2024-07-18  顽雨沉风: 
7aae189787 2024-07-20  顽雨沉风: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_ATTACK)
85d12233c3 2024-07-20  顽雨沉风: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(53582587, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: local k1 = LOCATION_PZONE
b27559efa8 2024-07-18  顽雨沉风: local k1 = LOCATION_DECK
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: local k1 = LOCATION_EXTRA
b27559efa8 2024-07-18  顽雨沉风: local k1 = LOCATION_GRAVE
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: local k1 = LOCATION_REMOVED
b27559efa8 2024-07-18  顽雨沉风: local k1 = LOCATION_HAND
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK)
b27559efa8 2024-07-18  顽雨沉风: 
b27559efa8 2024-07-18  顽雨沉风: Debug.ReloadFieldEnd("宝玉兽 红玉兽")
b27559efa8 2024-07-18  顽雨沉风: aux.BeginPuzzle(1)