81e77a6d9b 2023-07-24 顽雨沉风: --[[message
81e77a6d9b 2023-07-24 顽雨沉风: How much havoc can 1 Brilliant Fusion cause? Alternate combo
81e77a6d9b 2023-07-24 顽雨沉风: ]]
81e77a6d9b 2023-07-24 顽雨沉风: Debug.SetAIName("AlphaKretin")
81e77a6d9b 2023-07-24 顽雨沉风: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI+DUEL_ATTACK_FIRST_TURN,3)
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: Debug.SetPlayerInfo(0,1000,0,0)
81e77a6d9b 2023-07-24 顽雨沉风: Debug.SetPlayerInfo(1,4300,0,0)
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: --AI's field.
81e77a6d9b 2023-07-24 顽雨沉风: local c=Debug.AddCard(51814159,0,0,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --Nekroz of Vulture
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(51788412,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --Jobbed to RR
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(21648584,1,1,LOCATION_SZONE,2,POS_FACDOWN) --RRReady
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: --AI's Extra Deck
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: --AI’s GY
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: --Player's Extra Deck
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --GK Seraph
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(25862681,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --AFD
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(2403771,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Power Tool
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(83810690,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Wane
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(64245689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Meliae of the EARTH
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Crazeye’s Rank-Down
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(96157835,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Raidraptor Bum Falcon
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(23603403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Destroyer of Chaos Giant
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: --Player's Hand
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(7394770,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Brilliant
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(91350799,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Owl
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(12980373,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Cat
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(41201386,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Rum Raid
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: --Player's Field
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: --Player's Main Deck
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(75782277,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Hunting Ground
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GalSerp
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GK Lazuli
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(52404456,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Postman
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(14001430,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Castle
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(67441435,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Gulb
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(90238142,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie Channeler
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(52040216,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie Dargon
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR
81e77a6d9b 2023-07-24 顽雨沉风: Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: --Player's GY
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: Debug.ReloadFieldEnd()
81e77a6d9b 2023-07-24 顽雨沉风: --Below makes it a one turn puzzle.
81e77a6d9b 2023-07-24 顽雨沉风: --aux.BeginPuzzle()
81e77a6d9b 2023-07-24 顽雨沉风: --Thanks to Senpaizuri for the below... Changing control in puzzles sure is a headache
81e77a6d9b 2023-07-24 顽雨沉风: --Pre-draw
81e77a6d9b 2023-07-24 顽雨沉风: local e1=Effect.CreateEffect(c)
81e77a6d9b 2023-07-24 顽雨沉风: e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
81e77a6d9b 2023-07-24 顽雨沉风: e1:SetCode(EVENT_PREDRAW)
81e77a6d9b 2023-07-24 顽雨沉风: e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
81e77a6d9b 2023-07-24 顽雨沉风: e1:SetCountLimit(1,57005)
81e77a6d9b 2023-07-24 顽雨沉风: e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
81e77a6d9b 2023-07-24 顽雨沉风: Duel.GetControl(c,1-tp)
81e77a6d9b 2023-07-24 顽雨沉风: end)
81e77a6d9b 2023-07-24 顽雨沉风: Duel.RegisterEffect(e1,0)
81e77a6d9b 2023-07-24 顽雨沉风: --Puzzle Start
81e77a6d9b 2023-07-24 顽雨沉风: local e1=Effect.GlobalEffect()
81e77a6d9b 2023-07-24 顽雨沉风: e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
81e77a6d9b 2023-07-24 顽雨沉风: e1:SetCode(EVENT_TURN_END)
81e77a6d9b 2023-07-24 顽雨沉风: e1:SetCountLimit(1)
81e77a6d9b 2023-07-24 顽雨沉风: e1:SetOperation(Auxiliary.PuzzleOp)
81e77a6d9b 2023-07-24 顽雨沉风: Duel.RegisterEffect(e1,0)
81e77a6d9b 2023-07-24 顽雨沉风:
81e77a6d9b 2023-07-24 顽雨沉风: --LOCATION_DECK
81e77a6d9b 2023-07-24 顽雨沉风: --LOCATION_SZONE
81e77a6d9b 2023-07-24 顽雨沉风: --LOCATION_GRAVE
81e77a6d9b 2023-07-24 顽雨沉风: --LOCATION_HAND
81e77a6d9b 2023-07-24 顽雨沉风: --LOCATION_MZONE
81e77a6d9b 2023-07-24 顽雨沉风: --LOCATION_EXTRA
81e77a6d9b 2023-07-24 顽雨沉风: --LOCATION_REMOVED
81e77a6d9b 2023-07-24 顽雨沉风: --POS_FACEDOWN
81e77a6d9b 2023-07-24 顽雨沉风: --POS_FACEDOWN_DEFENSE
81e77a6d9b 2023-07-24 顽雨沉风: --POS_FACEUP
81e77a6d9b 2023-07-24 顽雨沉风: --POS_FACEUP_DEFENSE
81e77a6d9b 2023-07-24 顽雨沉风: --POS_FACEUP_ATTACK
81e77a6d9b 2023-07-24 顽雨沉风: --Debug.PreEquip(e1,c1)
81e77a6d9b 2023-07-24 顽雨沉风: --Debug.PreSummon(c,type)
81e77a6d9b 2023-07-24 顽雨沉风: --Debug.AddCard()
81e77a6d9b 2023-07-24 顽雨沉风: --aux.BeginPuzzle()