6d182363a9 2023-06-30 顽雨沉风: str = {}
6d182363a9 2023-06-30 顽雨沉风: fun = {}
d95f494908 2023-06-30 顽雨沉风:
d95f494908 2023-06-30 顽雨沉风: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 顽雨沉风:
d95f494908 2023-06-30 顽雨沉风: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30 顽雨沉风: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30 顽雨沉风:
935340b0b8 2023-06-30 顽雨沉风: if str_2 then
935340b0b8 2023-06-30 顽雨沉风: if str_2 == 3 then
36a332440b 2023-06-30 顽雨沉风: str["规则"] = "大师3 "
935340b0b8 2023-06-30 顽雨沉风: elseif str_2 == 4 then
36a332440b 2023-06-30 顽雨沉风: str["规则"] = "新大师 "
935340b0b8 2023-06-30 顽雨沉风: end
ab8e787d19 2023-06-30 顽雨沉风: else
36a332440b 2023-06-30 顽雨沉风: str["规则"] = "大师2020 "
935340b0b8 2023-06-30 顽雨沉风: end
2ed229a931 2023-06-30 顽雨沉风: str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30 顽雨沉风: end
d95f494908 2023-06-30 顽雨沉风:
6d182363a9 2023-06-30 顽雨沉风: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29 顽雨沉风: local effect_1
c3f96fe46f 2023-06-29 顽雨沉风: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 顽雨沉风: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = true
c3f96fe46f 2023-06-29 顽雨沉风: else
c3f96fe46f 2023-06-29 顽雨沉风: cache_1 = false
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: return cache_1
c3f96fe46f 2023-06-29 顽雨沉风: end
c3f96fe46f 2023-06-29 顽雨沉风: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 顽雨沉风: function cache_1()
c3f96fe46f 2023-06-29 顽雨沉风: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 顽雨沉风: return
6265c22598 2023-06-29 顽雨沉风: end
6265c22598 2023-06-29 顽雨沉风: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 顽雨沉风:
a855d3a3c7 2023-06-29 顽雨沉风: Duel.RegisterEffect(effect_1
a855d3a3c7 2023-06-29 顽雨沉风: , 0)
a855d3a3c7 2023-06-29 顽雨沉风: end
a855d3a3c7 2023-06-29 顽雨沉风:
78d7353d8f 2023-06-29 顽雨沉风: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 顽雨沉风:
d2dde12476 2023-06-29 顽雨沉风: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 顽雨沉风: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 顽雨沉风: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 顽雨沉风:
d2dde12476 2023-06-29 顽雨沉风: if cache_1
d2dde12476 2023-06-29 顽雨沉风: or cache_2
d2dde12476 2023-06-29 顽雨沉风: or cache_3 then
e7130db7c4 2023-06-29 顽雨沉风: return true
e7130db7c4 2023-06-29 顽雨沉风: end
e7130db7c4 2023-06-29 顽雨沉风: return false
e7130db7c4 2023-06-29 顽雨沉风: end
e7130db7c4 2023-06-29 顽雨沉风:
6d182363a9 2023-06-30 顽雨沉风: fun["开局说明"] = function()
ff0aefc8cb 2023-06-30 顽雨沉风: cache_1 = 0
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_DECK
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_HAND
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_MZONE
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_SZONE
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_GRAVE
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_REMOVED
0c34cecc84 2023-06-30 顽雨沉风: cache_1 = cache_1 + LOCATION_EXTRA
72f53d3a1a 2023-06-30 顽雨沉风: --~ cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30 顽雨沉风:
ff0aefc8cb 2023-06-30 顽雨沉风: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72f53d3a1a 2023-06-30 顽雨沉风:
72f53d3a1a 2023-06-30 顽雨沉风: cache_1 = Duel.GetOverlayCount(0, LOCATION_MZONE, LOCATION_MZONE)
72f53d3a1a 2023-06-30 顽雨沉风:
72f53d3a1a 2023-06-30 顽雨沉风: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + cache_1
06ee05c026 2023-06-30 顽雨沉风:
06ee05c026 2023-06-30 顽雨沉风: str["开局说明"] =""
8338c6d2e6 2023-06-30 顽雨沉风:
06ee05c026 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
36a332440b 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. "卡 "
fb59790a7b 2023-06-30 顽雨沉风:
8338c6d2e6 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["规则"]
29959a9986 2023-06-30 顽雨沉风:
3fd449f7a7 2023-06-30 顽雨沉风: if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30 顽雨沉风: else
36a332440b 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
15b94d8040 2023-06-30 顽雨沉风: end
15b94d8040 2023-06-30 顽雨沉风:
15b94d8040 2023-06-30 顽雨沉风: if str["开局添加手卡"] then
36a332440b 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. "选"
15b94d8040 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
36a332440b 2023-06-30 顽雨沉风: str["开局说明"] = str["开局说明"] .. "卡 "
29959a9986 2023-06-30 顽雨沉风: end
647c058939 2023-06-30 顽雨沉风:
647c058939 2023-06-30 顽雨沉风: Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30 顽雨沉风: end
32fa479c6d 2023-06-30 顽雨沉风:
45467c0d0c 2023-06-30 顽雨沉风: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30 顽雨沉风: str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30 顽雨沉风: effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30 顽雨沉风: function cache_1()
32fa479c6d 2023-06-30 顽雨沉风: return true
32fa479c6d 2023-06-30 顽雨沉风: end
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30 顽雨沉风: function cache_1(effect_event
32fa479c6d 2023-06-30 顽雨沉风: , player_who_activate_the_effect)
32fa479c6d 2023-06-30 顽雨沉风: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30 顽雨沉风: , Card.IsAbleToHand
32fa479c6d 2023-06-30 顽雨沉风: , player_who_activate_the_effect
32fa479c6d 2023-06-30 顽雨沉风: , LOCATION_DECK
32fa479c6d 2023-06-30 顽雨沉风: , 0
32fa479c6d 2023-06-30 顽雨沉风: , str_1
32fa479c6d 2023-06-30 顽雨沉风: , str_1
32fa479c6d 2023-06-30 顽雨沉风: , nil)
32fa479c6d 2023-06-30 顽雨沉风: Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30 顽雨沉风: , nil
32fa479c6d 2023-06-30 顽雨沉风: , REASON_RULE)
32fa479c6d 2023-06-30 顽雨沉风: end
32fa479c6d 2023-06-30 顽雨沉风: effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30 顽雨沉风: Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30 顽雨沉风: , 0)
fb59790a7b 2023-06-30 顽雨沉风: end